Anthony Toste [The Great] and Hujer HoE have managed to make us a working drivers for Voodoo 3/4/5 .. thanx for the great effort guys .. really ... Zerosignull had a shot for Voodoo 3/4/5 too ...
BUT why everyone seems to neglect Voodoo 2 .. is it that hard ??
I have got a driver from here [
http://www.ntcompatible.com/3dfxfaq.shtml tnx Anthony Toste

) the only ones that worked with my voodoo 2] that makes 2000/XP recognize my voodoo 2 card but it says on the resouces tab "This device isn't using any resources because it has a problem" .. and games like Max Payne don't even recognise the card it just detects the normal video card only ... because Max Payne uses Direct3d which is not supported by Anthony Toste drivers

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According to my experience there must be a way somewhere out there .. with all the *****ing / tools / tweaks .. There must be a way around it .. there is no word like " can't be done " or " won't work on .. " .. there is always a way ... just no one did it yet .. and thats according to my experience " Nothing is impossible " they made mac files to be opened and edited on IBM .. also they made Atari .. commodore .. MSX basic to work under IBM .. using emmulators .. there must be a way .. and Hujer HoE proved that

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As far as I understood inorder to get the opengl drivers to work there must exist a opengl driver patch/dll in the game directory .... so after installing Anthony Toste's drivers I have to look for Max Payne's opengl Driver (not out yet) and install it to Max Payne dir in order to get it to use my voodoo 2 ... for quake I have to get another Quake opengl driver ... so its a opengl driver for each game ... I am not sure of this info (about "a opengl for each game" ) .. So any CORRECTIONS ARE MUCH WELCOMED ..
What I am trying to say is .. make us Voodoo 2 drivers too

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Still if u were not sucessfull I am still grateful to both of u

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tnx
urs
Dave