Aliens Versus Predator Gold Edition
Submitted by Anonymous on 2007-09-10 20:54:58

This product has a rating of 4 out of 5 running under Windows XP

Comments:
My PC:
Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
System Manufacturer D845PT
System Model PT84510A
P4 1.8GHz
Total Physical Memory 1GB

Name NVIDIA GeForce 6600
Adapter RAM 256.00 MB
Installed Drivers nv4_disp.dll
Driver Version 6.14.11.6344

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Problem mentioned above about sound from the introductory video looping: I got this on my XP installation. The fix is not to skip any of the videos by pressing a key (which then loops the current sound), instead let them run all the way through. Then when the video finishes there is no looping sound.

At first I couldn't get it to run properly - there were problems with the game pausing and going slo-mo when it played sounds (didn't happen on my Win98 partition, but that had its own graphical problems). I tried altering DXDiag sound acceleration, and graphics card acceleration settings, and different 'compatibility mode' options to no avail. The fix was the one mentioned by a previous poster, which I stumbled upon:

"rename the executable from avp.exe to something else like avpg.exe [...] and everything should be fine. Don't forget to edit the shortcut to point to the renamed .exe :)"

Once I did that I could play the game. Though the screens where your captain (Marine campaign) shouts instructions are silent. Use F11 to bring up the text of what he says instead as a log (multiple presses cycle through previous logs).

I recommend not leaving the audio CD in - it seemed to cause problems on my version. (The levels are tenser without background music anyway). It is nice that you can install the game and don't need to leave one in to play. Handy for setting up multiplayer on more than one PC on your LAN.

I am sure the problem was related to the fact that I had DirectX 9 on my PC, but the game expects 6. Playing the game generates a file called 'dx_error.log' full of junk like the following:

Line 215 of ..\3dc\avp\win95\win_proj.cpp:
WM_ACTIVATEAPP msg: bActive = 1
Line 220 of ..\3dc\avp\win95\win_proj.cpp:
?&@#! no lpDDSPrimary surface
Line 221 of ..\3dc\avp\win95\win_proj.cpp:
?&@#! no lpDDSBack surface
Line 222 of ..\3dc\avp\win95\win_proj.cpp:
?&@#! no lpZBuffer surface
Line 224 of ..\3dc\avp\win95\win_proj.cpp:
?&@#! no lpDDBackdrop surface
Line 140 of ..\3dc\avp\win95\ffstdio.cpp:
Loaded FastFile: fastfile\Tex37.FFL
(for directory: graphics\Menus)
Line 140 of ..\3dc\avp\win95\ffstdio.cpp:
Loaded FastFile: fastfile\Tex1.FFL
(for directory: Graphics\Common)
Line 870 of ..\3dc\avp\win95\pcmenus.cpp:
SetGameVideoMode
Line 990 of ..\3dc\avp\win95\pcmenus.cpp:
Testing
Line 1145 of ..\3dc\avp\win95\pcmenus.cpp:
leaving SetGameVideoMode
Line 230 of ..\3dc\avp\win95\ffstdio.cpp:
Unloading almost all fastfiles: 0 subfile(s) still open
Line 266 of ..\3dc\avp\win95\ffstdio.cpp:
Keeping 1 fastfile(s)



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