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Digit-Life has posted a review on 3DMark 2001



The tests were carried out at three resolutions 800X600, 1024X768 and 1280X1024. Everywhere we had 32 bit color depth, 24 bitZ, 32 bit textures, texture compression was enabled, and the full screen anti-aliasing was off. We will specify the performance decrease (%) when switching the color depth (16-32 bits). In order to define in figures the impact of the hardware T&L on the overall performance of the GeForce3 we will give you the results received on the fastest processor of the review (Pentium 4 1.8 GHz) with the enabled T&L soft emulation. Note that vertex shader performance test was also carried on the GeForce2 Ultra and the Radeon in the soft emulation mode.
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