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Sharky Extreme has posted a preview on the GeForce 3.



Take 57 million transistors, 4 pixel pipelines with two texture units per pipeline, and stir in the DirectX 8 specification. As an added measure, make that pixel pipeline fully programmable and include a hearty library of ready-bake vertex processor effects to make things easy for your neighborhood game developer. Interpreting the GeForce3´s list of brand new features is about as easy as whipping up a batch of Blintzes from a Yiddish cookbook. Not to worry though - we are here to explain the technology behind the GeForce3 and how it will affect the DirectX 8 applications you buy later this year.
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