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Day of Defeat: Source First Impressions
Posted by Philipp Esselbach on: 09/30/2005 03:15 PM [ Print | 0 comment(s) ]
XYZ Computing has just posted a new article on Day of Defeat: Source
On Monday September 26th Day of Defeat: Source was launched. The original Day of Defeat was an online, multiplayer Half Life mod which became quite popular, but always existed in the shadow of Counter Strike. Once Half Life 2 was released, with Counter Strike: Source included in the retail kit, it seemed like history was bound to repeat itself. After all, there would be hesitance on the part of the consumer before spending another $19.99 on a multiplayer FPS game after they had purchased the HL2 kit, which included Deathmatch and CS:S.
In order to create some excitement around the release of this title Valve made a few smart moves. Aside from delaying the release of the game for a few months after HL2 came out, they also added a few exciting features. The most hyped addition was that of high dynamic range (HDR) lighting. To put it simply, this is a technology which provides for a wider range of exposures than standard digital imaging. Ultimately this provides for a more realistic scene, even in direct sunlight or full shadow coverage.
In order to create some excitement around the release of this title Valve made a few smart moves. Aside from delaying the release of the game for a few months after HL2 came out, they also added a few exciting features. The most hyped addition was that of high dynamic range (HDR) lighting. To put it simply, this is a technology which provides for a wider range of exposures than standard digital imaging. Ultimately this provides for a more realistic scene, even in direct sunlight or full shadow coverage.
Day of Defeat: Source First Impressions

