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Direct3D Improvements In Windows 7
Posted by Philipp Esselbach on: 06/13/2009 10:43 AM [ Print | 0 comment(s) ]
Tech ARP posted details on Direct3D Improvements In Windows 7
When Microsoft officially releases Windows 7 on October 22, 2009, they will be delivering to the world what they promised Windows Vista would be... with a few nifty extras, of course. So, you can't blame some folks for skipping Windows Vista and hanging onto Windows XP while Microsoft gets Windows 7 working.
Beta testers have so far been very impressed with Windows 7. It's fast and it's stable. One of the reasons is the improved graphics capability in Windows 7. Microsoft seemed hesitant in utilizing the full capabilities of the graphics processor in Windows Vista, which was a real shame. Windows 7 changes all that, and that's what we will be talking about today.
We recently got our hands on more internal documents on DirectX improvements in Windows 7, or rather how Windows 7 takes better advantage of Direct3D. Although Microsoft has publicly revealed some details on what's improved, this document reveals the details on what's improved, as well as the new Direct2D and Direct3D 11 APIs.
Beta testers have so far been very impressed with Windows 7. It's fast and it's stable. One of the reasons is the improved graphics capability in Windows 7. Microsoft seemed hesitant in utilizing the full capabilities of the graphics processor in Windows Vista, which was a real shame. Windows 7 changes all that, and that's what we will be talking about today.
We recently got our hands on more internal documents on DirectX improvements in Windows 7, or rather how Windows 7 takes better advantage of Direct3D. Although Microsoft has publicly revealed some details on what's improved, this document reveals the details on what's improved, as well as the new Direct2D and Direct3D 11 APIs.
Direct3D Improvements In Windows 7
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