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DesignTechnica has posted a Koss KSC-35 headphone review



For use in games, Quake 3, Tribes 2, and Jedi Knight 2 were used. The overpowering bass was great for games. We could feel every rocket in out molars it was so deep. Localization of sound was acceptable. Cloaked player in Tribes 2 were easily identified, players in adjoining rooms could be anticipated with decent accuracy, and deflected blaster shots in JKII came across clean. Using Force Push and Pull in JKII was even more fun, since the sound could be felt. Unfortunately, after 45 minutes the discomfort took over, and testing halted.

While the Koss KSC-35s were difficult to wear for over an hour, they absolutely dominate the niche of work-out headphones. Any deep pulsating or wispy deep toned ethereal music will bring out the best in these headphones, while more acoustic sounds will have a hard time being heard above the bass. Games fare well, but only as long as the user is able to stand the tight ear clips, and for exercise phones they cant be beat. At $35 these headphones are a steal, even if only to replace the ear buds included in nearly every portable player. And if you accidentally crush them at the gym, theyre cheap to replace.
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