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Digit-Life has put up GeForce 3 benchmarks using Vulpine GLMark.



The absolute FPS values are rather low. And it´s not strange since the scenes are rather complex , especially in such mode. In general, the results follow the ones we received in our first review on the GeForce3: the performance decrease when migrating from 16 to 32-bit color is insignificant, and in 16-bit color it slightly lags behind the GeForce2 Ultra. I have taken the ATI RADEON 64 MBytes DDR card since it is the only apart from the NVIDIA GeForce3 that supports new possibilities such as bump mapping. But its performance results are very sad.
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