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NVIDIA's David Kirk On Cg
Posted by Philipp Esselbach on: 06/26/2002 02:33 PM [ Print | 0 comment(s) ]
nV News has posted an interview with David Kirk from nVidia
It's been a couple of weeks since NVIDIA announced their Cg shader language and we've managed to get some thoughts from NVIDIA's Chief Scientist David Kirk on the subject. The topics of discussion
include:
a.. How will Cg get NVIDIA closer to their goal of achieving cinematic quality in real-time graphics?
b.. What is the learning curve associated with Cg for developers?
c.. What steps are being taken to make Cg an industry standard?
d.. What can Cg do for non-programmable graphics chipsets (such as the GeForce2 MX and GeForce4 MX)?
e.. Will Cg automatically attempt to dumb-down effects if the hardware does not support the necessary operations?
f.. Will Cg be able generate instructions that have better performance than previous hand-coded shader programs?
include:
a.. How will Cg get NVIDIA closer to their goal of achieving cinematic quality in real-time graphics?
b.. What is the learning curve associated with Cg for developers?
c.. What steps are being taken to make Cg an industry standard?
d.. What can Cg do for non-programmable graphics chipsets (such as the GeForce2 MX and GeForce4 MX)?
e.. Will Cg automatically attempt to dumb-down effects if the hardware does not support the necessary operations?
f.. Will Cg be able generate instructions that have better performance than previous hand-coded shader programs?
Check it out
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