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NT Compatible » News » February 2006 » Pushing the Frame Rate Envelope

Pushing the Frame Rate Envelope

Posted by Philipp Esselbach on: 02/14/2006 11:31 PM [ Print | 0 comment(s) ]

Tech-Hounds.com completed another article. This time, they take another look at the GeForce 7 series, focusing on how the architecture handles texture dependent games like Quake 4 and shader heavy games like F.E.A.R.




Beyond3D recently had an interview with Eric Demers concerning ATI's design decision with the Radeon X1900. It certainly raises some interesting questions and facts, which could be useful to predict where we will be going to in the next year or so. In particular interest to us, is of course the decision to go with more pixel shader units and maintain the number of ROP units. On the other hand, NVIDIA seem poised to extend the G70 - the GeForce 7 series - architecture further by adding more G70-like quad.

So, we decided to play around with a GeForce 7800GTX some more. This time, we took it for a spin to see the influence of quads, core and memory clocks on current games. This article started out as something to do on the weekend, but it quickly become more and more interesting (at least to us) as testing progresses

Pushing the Frame Rate Envelope


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NT Compatible » News » February 2006 » Pushing the Frame Rate Envelope
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