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DeviantPC has posted part 3 of the Unreal Tournament 2003 mapping guide.

The subject we will be covering in this instalment of our guide is terrain. This is a much vaunted feature of the Unreal Tournament 2003 engine and has been used to great effect, not only in the supplied maps, but also by map makers from the community since then. Although to the novice, UED user terrain generation may seem to be a daunting prospect, in reality the editor makes it fairly straightforward offering many ways of achieving the desired result.
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