| For the old DOS gamers: OpenGL ports of CLASSICS! |
| Author |
Message |
adamvjackson
Senior Member
Posts: 2174
From: Asheville, NC
Joined: 2002-08-26
Member No.: 12643
|
2002-12-17 09:28:31
If you hadn't seen this yet, have a look here.
|
|
| Post #116736 |
|
AlecStaar
Account Disabled
Posts: 51
From: A discrete point in the Space-Time continuum...
Joined: 2001-02-09
Member No.: 5224
|
2002-12-20 20:53:46
"If you hadn't seen this yet, have a look here."
I did, it's BIG NEWS online (but, your post turned me onto it first though)... too bad, like I said in the other post you put that link up for!
(I also updated the links & photos in this thread/post as well today... some of the shots got changed around & I put up new/faster/better links to the programs on their new homepages as well on the first & second pages of this thread for those interested!)
* All up to date again now!
APK
|
|
| Post #116965 |
|
pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
|
2002-12-25 14:25:44
Recently 3D Realm's released the source code to Rise of the Triad. While I wasn't big fan of this game, the source is out and I am sure in time ports for OpenGL/Direct3D/Win32/Linux and Mac will come along. You can check it out at:
www.3drealms.com
Now if only 3D Realm's would release the source for the BUILD engine, then it would be easier for fans to make GL ports of Blood, Duke Nukem 3D, Shadow Warrior, and Redneck Rampage.
|
|
| Post #117189 |
|
DosFreak
Moderator
Posts: 3494
From: Warner-Robins, Georgia
Joined: 2000-02-03
Member No.: 1729
|
2002-12-25 16:31:03
The BUILD engine source is out. Released by Ken Silverman himself. Unfortunately the games you listed use many parts which were not programmed by Ken. 
|
|
| Post #117194 |
|
AlecStaar
Account Disabled
Posts: 51
From: A discrete point in the Space-Time continuum...
Joined: 2001-02-09
Member No.: 5224
|
2002-12-25 19:05:46
"Recently 3D Realm's released the source code to Rise of the Triad. While I wasn't big fan of this game, the source is out and I am sure in time ports for OpenGL/Direct3D/Win32/Linux and Mac will come along. You can check it out at:
www.3drealms.com
Now if only 3D Realm's would release the source for the BUILD engine, then it would be easier for fans to make GL ports of Blood, Duke Nukem 3D, Shadow Warrior, and Redneck Rampage."
Excellent!
You can BET that someone's already at work on making this an OpenGL port of a classic...
(Yea, that's right... you can pretty much guess that I LOVED this game years ago! It is a FUN one!)
* It'll be great to hopefully see it join the others in this post being moved to an OpenGL based version to bring it into the modern era along with the original Wolf3D, Doom I, Doom II, Hexen I, Heretic, & Quake I...
DosFreak,
Ken Silverman? Now, that's ringing a bell here!
Didn't he do the game "Nitemare 3D for Windows" a First Person Shooter type game that was in the same era relatively as the original Wolf3D, but was for Windows 3.x using WinG.DLL display?
(Heh, & if memory serves me right? He did THAT as a kid only, like around 13 years old... pretty industrious for a boy! Did he end up working for a major game company later or something, because I can see that!)
For those of you that are not familiar with WinG, it was basically sort of a pre-cursor to DirectX so games could run sprite animations in Windows, albeit as early as Win3x, & later with WinG32.DLL for Win9x... in fact, the first builds of Doom for Windows95 were using it until IDSoftware switched to DirectX from MS, which has become a std. along with OpenGL for gaming display. Some 'historical FYI'...
APK
P.S.=> The reason I'd guess somebody's at work on this is because "ROTT" has been ported to Linux & that is a GOOD indicator that someone's probably at work taking it to the next level in OpenGL! apk
|
|
| Post #117203 |
|
SHS
Moderator
Posts: 1244
Joined: 1999-07-15
Member No.: 4
|
2002-12-25 21:22:10
"Wasn't Microsoft's Fury3 based off of Terminal Velocity too?"
pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3.
|
|
| Post #117220 |
|
pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
|
2002-12-26 12:57:33
Wasn't Microsoft's Fury3 based off of Terminal Velocity too?
pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3.
Ahh that clears that up, thanks.
To DosFreak, I didn't even know that the BUILD source was out, however, the fact that you mentioned that some parts of the engine were programmed by others, explains why source ports haven't evolved for those games.
|
|
| Post #117258 |
|
AlecStaar
Account Disabled
Posts: 51
From: A discrete point in the Space-Time continuum...
Joined: 2001-02-09
Member No.: 5224
|
2002-12-28 14:01:28
OK, another neat add-on for the Doomsday Engine!
(Additional '3D Models' for various items in each game it supports: JDoom, JHeretic, & JHexen!)
Pretty cool stuff!
Things that are better than the OEM model had... Things like added effects above & beyond the stock Doom I/II, Heretic, & Hexen explosions, bullets ricocheting off stone or steel doors or frames, each enemies' looks (MUCH sharper now), and better firebarrels etc. (& lots more)
JDOOM 3DModels Add-ons Downloads:
http://www.doomsdayhq.com/files.php?pro=2&class=4&type=6
JHERETIC 3DModels Add-ons Downloads:
http://www.doomsdayhq.com/files.php?pro=3&class=4&type=6
JHEXEN 3DModels Add-ons Downloads:
http://www.doomsdayhq.com/files.php?pro=4&class=4&type=6
*
Nice part is, there is little work to do: You simply run the .exe compressed files you download & they write into an 'md2' folder underneath wherever you installed your Doomsday Engine into, & then it's play to your heart's content pretty much with new & better effects!
You can try out a few varieties for JDoom as well, plus JHeretic & JHexen also. Apparently, a couple folks got into this & added various effects packs! It's probably possible to "mix & match" them as well if you like, I have them all loaded one by one at this point & have tried them... all pretty decent!
The enemies look ALOT cleaner/sharper now especially, & even new weapons looks (also MUCH cleaner/sharper OpenGL looking).
(The ONLY small downside is a slower load time because the game has to mesh the new models in once you start up, but it's worth it! Also, you can mix & match what add-ons you use, but this is a BIT of work finding the combination you like best. However, each pack is excellent even if you do not take the time to do this part yourself...)
APK
P.S.=> Enjoy! The 3d artists types got into the mix here & have made this set of mods even better yet... apk
|
|
| Post #117381 |
|
AlecStaar
Account Disabled
Posts: 51
From: A discrete point in the Space-Time continuum...
Joined: 2001-02-09
Member No.: 5224
|
2003-03-20 16:41:15
The "Doomsday Engine" has been updated!
(Nail it, if you are like myself & a gamer who loves these old classics ported to OpenGL Win32 modern-ness!)
* I am reinstalling ALL of my old games today & ghosting this beastie up (since it is patched & tweaked to the max again once more, takes me FOREVER & A DAY to do all that... time-consuming chore!) & I am nailing the updates & thought I'd turn others onto the fact they are still being upgraded & have add-on textures packs too!
(They just keep getting better & better... & it's something to do (multitasking here, lol) while I do the rest of my laundry today!)
APK
P.S.=> Whew... not only was Doomsday improved for OpenGL versions of DOOM I/II, Hexen, & Heretic, but so was Tenebrae, Telejano, & the last version of TomazQuake 1.48 (all GL Quake I stuff)
Quake2Max for Quake II also got a nice improvement...
ALL of them are now VERY NICE!
(All of them now & improved for today's technology in the way of CPU & vidcards!)
Yes, you could say I'm pretty impressed... & they all play pretty well (with the exception of Tenebrae GLQuake I, it's STILL heavy for this system, but won't be for you guys with high mhz AMD & P4 units, & it's a look @ Doom III graphics technology too!)... apk
|
|
| Post #122844 |
|
pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
|
2004-01-14 11:21:38
SOURCE PORT UPDATES:
Doom, Ultimate Doom, Doom 2, Final Doom, Heretic, Hexen:
Doomsday Engine
Go here: http://www.doomsdayhq.com/
You can grab the current release, see future upgrades, and grab all new high resolution textures, re-made textures, and of course 3D models. Just check out the new re-made Heretic textures...damn it looks good.
Doom Legacy, still going.
Go here: http://sourceforge.net/projects/doomlegacy
Zdoom, required for some WADs.
Go here: http://zdoom.org/
Quake:
Tenebrae, adds Doom3 like lightning effects.
Go here: http://tenebrae.sourceforge.net/
Tenebrae2, a new engine that has EVEN better lightning effects.
Go here: http://www.tenebrae2.com/
Tomaz Quake, outdated and now a dead project.
Go here: http://tomaz.quakesrc.org/scs/
Telejano, continuation of the Tomaz Quake project.
Go here: http://telejano.berlios.de/wiki3/
MHQuake, dead project.
Go here: http://mhquake.quakesrc.org/
XQuake and ProQuake, these ports seem dead but you can still get them.
Go here: http://www.stormzero.com/rune/wwwmain.html
Information for Quake 1 source stuff go here: http://www.quakesrc.org/
Quake 2
Quake 2 Evolved, now at v0.23 it is fully functional and performs well.
Go here: http://www.planetquake.com/blur/
Quake 2 Max, still updated a bit.
Go here: http://www.planetquake.com/quake2max
Hexen 2
New Hexen: this project gets updated every once in awhile, but still quite solid, new release just came out.
Go here: http://www.raven-games.com/hosted/newhexen/
Duke Nukem 3D
Alex's GLDuke, seems dead to me.
Go here: http://pages.infinit.net/glduke/
GLDuke, no homepage yet, and I don't think it will happen either.
Go here: http://glduke.sourceforge.net/
Blood
Qblood, seems dead to me, and the website is gone.
Was here: http://www.planetblood.com/qblood
Shadow Warrior
No known projects for this game, source is not out either.
Rise of the Triad
Win32 port, just ROTT dumped into Win32 exe format.
Go here: http://www.apogeegames.com/rott
Icculus's port, still under development.
Go here: http://icculus.org/rott/
Wolfenstein 3D
WolfGL
Go here: http://wolfgl.sourceforge.net/
NewWolf
Go here: http://wolfgl.narod.ru/
That is all I got...thought I would just update peope on the status of these projects.
|
|
| Post #135415 |
|
AlecStaar
Account Disabled
Posts: 51
From: A discrete point in the Space-Time continuum...
Joined: 2001-02-09
Member No.: 5224
|
2004-01-16 01:49:25
PMistry, my main man!
Quake 2 Evolved REALLY HAS EVOLVED... it's NICE man! I like the RailGun effect, John Carmack & crew could learn a thing or two from these guys I think in fact!
The Railgun looks wild... the ejecting shells on the machine guns & shotguns is a great touch too. The Plasma Rifle looks EXCELLENT when you shoot at things, showers of burnt material fly downward... neat! The Bazooka/RocketLauncher flame & smoke trail are untoucheable... excellent work too! And the BFG effect: AWESOME!
Thanks for this one man, this really has come along. You were not kidding keeping in touch with those guys & sticking by their project!
On updates to those -> I have hit those recently myself here is what I found:
1.) WolfGL (NewWolf) has MAC based graphics textures in it now, looks even better as well! Textures that came from the MAC version of Wolf3d WERE better than the PC version & this came out good in the OpenGL patch port for this one!
2.) Doomsday Engine is up to version 1.4.78 now, & has alot of development going on around it, lots of extras & textures loadeable that alter characters & the environments as well... complimenting the new OpenGL onto Hexen, Heretic, Doom I & II, greatly!
3.) Tenebrae as you mention, has Tenebrae2 & the demo? It is AWESOME... I bet you have tried it right? That 1 level test... if not, give it a look-see... far faster than Tenebrae 1 was... it will be an awesome finished product!
* Quake2Max & Telejano (the project that kept up on TomazQuake engine 1.48 ) I have not looked into recently! BUT, I will... bank on it, especially after seeing the update to Quake2Evolved.. NICE!
To anyone that has these old 'classics' around? The links in this thread makes them like new games... for free, outta your oldies, but modernized OpenGL newness! Great nostalgia too...
APK
P.S.=> Thanks for ROTT!!! This ought to be cool to see in Win32 native code @ least... would be awesome to see in OpenGL though! Hopefully this will happen too... apk
|
|
| Post #135484 |
|
pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
|
2004-01-16 11:56:10
Hi AlecStarr,
I totally forgot to put Wolfenstein ports into my last post...and I just ran across a post that a new release of NewHexen actually came out! So the project is not dead as I thought it was...lol. I am going to update my last post.
PS - That Tenebrae 2 really looks GOOD. The new re-made textures for Heretic and Hexen sure make those games look like they are on steroids. Who would have thought those games and Doom would be so buffed up like they are today, new graphics, new textures, 3D models, upgraded sound engine, 3D acceleration....wow. Furthermore, the guy who works on Doomsday will work on Pixel Shader technology to make those games look a bit more like Tenebrae.
|
|
| Post #135507 |
|
duhmez
Senior Member
Posts: 583
From: Canada, West siiiiiiiiiide!
Joined: 2002-04-26
Member No.: 9046
|
2004-01-18 05:02:30
" just the DOOM I & II .wad files copied to your disk to play them) "
Be careful about this step, make sure you don't bust your .wad
|
|
| Post #135562 |
|
Salaena
Member
Posts: 7
Joined: 2004-01-16
Member No.: 25889
|
2004-01-18 14:21:14
i just so loved this game and finally tracked it down on ebay and bought it and now it wont work on win xp .. i could just cry.. my hubby says just forget it.. but i just cant i just so love this game is there anyway anyone can help me get it working on a win xp p4 2.4 756ddr ram 256mb radeon 9200 system? iv tried abandon loader and dos box programs, im not sure if i set em up right but they didnt work.. please please please help.
|
|
| Post #135577 |
|
duhmez
Senior Member
Posts: 583
From: Canada, West siiiiiiiiiide!
Joined: 2002-04-26
Member No.: 9046
|
2004-01-18 16:07:25
this very thread has 5 pages detailing how to run it on XP............
|
|
| Post #135580 |
|
Salaena
Member
Posts: 7
Joined: 2004-01-16
Member No.: 25889
|
2004-01-19 00:36:28
umm i thought this was for doom type games to work on win xp.. u mean it will work for any games? ohh gods.. tell me what to do to make it work.. umm please be patient with me and detailed and explicit in the instructions i dont wanna mess up my system or the game doing something wrong ok
thanks so so so much
|
|
| Post #135584 |
|
Salaena
Member
Posts: 7
Joined: 2004-01-16
Member No.: 25889
|
2004-01-19 01:14:27
i tried dos box and abandon ware loader and some win 95 compatibility program from dos to it.. constructor said it was compliant for win 95.. now im not sure if i configured them right or if i messed up somewhow.. all i kept getting was a errror saying cannot allocate cd memory.. now i looked at the gl pages and i dont get what to do with them to make this work in them? was the guy who said constructor will work in them wrong or am i just missing what to do? can someone help me please?
|
|
| Post #135585 |
|
pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
|
2004-01-20 19:26:30
What game are you trying to run first?
|
|
| Post #135620 |
|
Salaena
Member
Posts: 7
Joined: 2004-01-16
Member No.: 25889
|
2004-01-21 01:54:01
its called constructor it was made in 96 by acclaim, a fabulous building and strategy simulation game.. i loved it.. i finally found it for sale after looking for a long time and now cant get it working even with dos box and abandon ware loaders.. i have even tried installing old win 95 and win98se to no avail on my old laptop.. seems all kinds of dll files, drivers and config files are missing from those disks and now i have a laptop that has no os on it and is all messed up:LOL Its truely a nightmare for me,.. i so want to play this game but for weeks now everything iv tried has just been a major bust.. if anyone can help me id really appreciate it so very much.
|
|
| Post #135635 |
|
pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
|
2004-01-22 08:53:20
The only way to run that game is MS DOS. Forget any version of Windows 9x. If you have WinXP or Win2000 installed on a FAT partition use a Windows startup disk to get access to a command prompt. Other than that install DOS on your laptop and run it from there. Of course you will need to configure sound drivers and cd drivers manually.
|
|
| Post #135678 |
|
m1t0s1s
Junior Member
Posts: 1
Joined: 2004-09-05
Member No.: 39404
|
2004-09-05 15:31:08
There is a game
called reaper3d, very much like Terminal Velocity,
http://reaper3d.sf.net/
You will like it!
|
|
| Post #145154 |
|
Yakkob
Member
|
2004-09-06 10:07:48
|
|
| Post #145181 |
|
Alec§taar
Account Disabled
Posts: 207
From: A discrete point in the Space-Time Continuum...
Joined: 2001-04-17
Member No.: 5614
|
2004-09-11 01:32:59
Originally posted by Yakkob:
"BTW, there is a mod for Doom 3 in the making that redoes Doom with Doom 3 graphics.
http://cdoom.arqz.com/index.php?page=news
Looks very very cool."
It does! I will be hauling that in, JUST TO SEE HOW WELL THEY DO IT... I am a "nostalgia" buff in games, stupid as that might sound, but I am.
For instance - When there was a WolfenDoom (Wolf3d maps put into DOOM II engine)? I nabbed it... Another example was the DOOM maps put into the Quake I engine too, I got that as well!
I enjoyed both: Was COOL seeing the predecessor's sceneries/maps done in the newer engines by IDSoftware & of course, enhanced by the OpenGL ports which this thread's ALL about!
(This will be one I will follow, got bookmarked yesterday by me in fact, & I will be awaiting its finalized ready-to-rock-n-roll release!)
* Thanks!
APK
P.S.=> For gamers? Especially OLDER gamers from the early 90's onwards?? This thread's a treasurehouse if you ask me... Why do I say that??? Well, I quite LITERALLY mean it - Saves me money replaying these games (whose many levels I no longer have memorized) which I KNOW I like because I did in their original DOS sprite animated forms, is like getting new games (almost). So I don't have to spend on new games, & KNOW these will perform FAST on any system Pentium II or over even w/ the OpenGL overlay overheads... apk
|
|
| Post #145468 |
|
pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
|
2004-09-21 13:55:00
That Doom 1 to Doom 3 engine thing looks really great. I just hope it doesn't hit the wall and not get completed, there are 45 levels in the Ultimate Doom game, lets hope it all gets done.
Its just that back in the Quake 2 engine, a team wanted to redo the original Doom, but they canned a promising project at the end of the first episode...too bad, but I guess one can just get sick of creating maps. I remember my days as a mapper for Heretic. I used to grow tired of making stuff and wanted to get on with real life things.
Lets hope they finish this one up, I personally would have liked Doom 2...oh well. Maybe they will start that afterward!
Lol
|
|
| Post #146307 |
|
Alec§taar
Account Disabled
Posts: 207
From: A discrete point in the Space-Time Continuum...
Joined: 2001-04-17
Member No.: 5614
|
2004-09-21 16:07:31
Originally posted by pmistry:"That Doom 1 to Doom 3 engine thing looks really great. I just hope it doesn't hit the wall and not get completed, there are 45 levels in the Ultimate Doom game, lets hope it all gets done."
Takes perseverance... it's EASY to pick something apart, be a critic & nitpick... but, QUITE ANOTHER to be creating!
(Worse? You get done creating?? You have to listen to some 'armchair quarterback' tell you how it should have been done! That stings... I am sure we ALL know how that goes!)
HOWEVER, It's actually GOOD to listen to though, IF the critique is possible but more importantly valid. You have to separate the wheat from the chaff so-to-speak!
So... if you can get by your pride, & realize that criticism is worth 1000's praises... it only makes you stronger, IF you make the corrections suggested!
Those same "armchair quarterbacks" are your BEST buddies... if you can handle the critique that is, sometimes? It's hard to!
Originally posted by pmistry:"Its just that back in the Quake 2 engine, a team wanted to redo the original Doom, but they canned a promising project at the end of the first episode...too bad, but I guess one can just get sick of creating maps. I remember my days as a mapper for Heretic. I used to grow tired of making stuff and wanted to get on with real life things."
I didn't know you did that! That's pretty cool, & hence probably why you are into this genre of game modification so much & are such a knowledgebase for it.
This is a great thread, & I may have posted it? BUT, you turned me onto this all going on from another site iirc!
I know the feeling too: When I did the recent addition to my toolset of the IPSecurity Policies patch for adbanner blocking, the custom HOSTS file for adbanner blocking, & the IE Restricted Zones addon for adbanner blocking?
So much BORING data entry (1000's of them), that I almost gave up... kept saying to myself "Just a BIT more man, you can do it!" & took me 2 days time total over the course of a week I would say (even as fast as I type which is over 80wpm) to finish it.
* I almost gave up, & am glad I did not!
Originally posted by pmistry:"Lets hope they finish this one up, I personally would have liked Doom 2...oh well. Maybe they will start that afterward!
Lol"
Who knows? BUT, I agree... & like yourself? I understand @ least somewhat, what it takes to create & the BORING parts of it!
APK
[Edited by Alec§taar on 2004-09-21 17:38:54]
|
|
| Post #146320 |
|