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Slack Space » For the old DOS gamers: OpenGL ports of CLASSICS! (5/5)
| For the old DOS gamers: OpenGL ports of CLASSICS! |
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pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
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2005-03-01 19:44:24
I hope one day Epic will release some source code for the original Unreal engine or maybe they have...I am not sure but here are some interesting patches and drivers I have found for the Unreal Engine.
Unreal 1 and Return To Na Pali:
http://www.oldunreal.com/
This website has guides for getting the S3TC textures working on modern cards that virtually all support DXTC texture formats. It also has an ehanced OpenGL driver for Unreal.
Unreal Tournament:
http://cwdohnal.home.mindspring.com/utglr/
This website is the homepage for the development of an enhanced OpenGL driver for Unreal Tournament. UT runs very nicely with this driver, and it has improved visual quality. As a bonus the latest driver release supports Deus Ex!
Eye Candy Project for UT/UT2003 and more:
http://home.comcast.net/~oo7mike/Projects_eyecandy.htm
Now this is amazing, run the Eye Candy patch and I swear you will be amazed at how detailed Unreal Tournament can really be!
I wish we could get some enhanced port for all the Unreal engine games similar to the Doomsday Engine. Then we could get Unreal, Unreal: Return To Na Pali, Unreal Tournament, Deus Ex, Rune, Star Trek DS9, and any other Unreal engine games a nice boost in compatibility.
I have recently been replaying Rune, and it could use a better GL or Direct3D driver. Its buggy with newer cards...but I have gotten it to work okay for now.
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| Post #159126 |
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Alec§taar
Account Disabled
Posts: 207
From: A discrete point in the Space-Time Continuum...
Joined: 2001-04-17
Member No.: 5614
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2005-03-01 20:36:39
Well, as-per-usual, you are a wealth of information on this topic!
* I play those games & have them on disk... get what I'm about to do?
(Yes, yes... that's right, I am going to download those & try 'em out! )
APK
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| Post #159128 |
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pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
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2005-03-03 19:52:02
That Eye Candy Mod for UT is unbelievable. Load up the CTF-FacingWorlds map and look at the Earth, with Eye Candy the detail is exceptional.
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| Post #159329 |
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Diehard
Junior Member
Posts: 1
From: The Netherlands
Joined: 2005-03-07
Member No.: 61882
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2005-03-07 12:52:16
Hi all,
I just stumbled over this forum, and i thought i definately need to give a reply
"Unreal 1 and Return To Na Pali:
http://www.oldunreal.com/
This website has guides for getting the S3TC textures working on modern cards that virtually all support DXTC texture formats. It also has an ehanced OpenGL driver for Unreal. "
At this moment we are working on the S3TC Unreal-Retexturing-Project (for short URProject or URP)
The base of the project lies in the fact Unreal fully supports S3TC textures, in effect this means that Unreal can run equal quality textures as UT2004
If you have Unreal, than already there are texture packages available which are usable in the game, at this moment we are trying to create new S3TC textures that are missing in the game.
Here is the link to the project itself:
URProject
And here is the link to some comparising pictures between a normal and a S3TC Unreal version  :
Deck16
Sinfonia
I want to make note that this is is also possible for UT, in fact the textures we use at this moment originate from UT.
As far as other games that run on the Unreal engine, like: Rune, Deus-Ex, Wheel Of Time, DS9 The Hidden, Klingon Honor Guard, Undying and Nerf Arena blast (lol that last one is a horrible game, i cant image why they gangbanged/raped the Unreal engine for that, but nm lol) i didn't try them yet, but theoretically they should be able to run S3TC textures as well.
All textures, sounds, music are completely compatible, so yes if a modded OpenGL patch would work on them, why not............... At this moment i don't think that the communities of those games are aware this is possible.
The problem we are working right now, is we need a tool to create the texture packages (UnrealEd itself doesn't support them  ) Since there are already S3TC textures available, it is possible to do, so its just a matter of time before new texture packages can be created.
But yeah people,  go have a look at those examples
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| Post #159604 |
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pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
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2005-03-07 18:52:17
Hey thanks for contributing that information, and those examples do look great. I have stumbled on those pages before, great stuff, and please post updates here whenever you get the chance.
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| Post #159636 |
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Mauler
Junior Member
Posts: 1
Joined: 2005-03-10
Member No.: 62017
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2005-03-10 02:57:53
Awesome work Gentlemen! I had checked out some OpenGL ports of Doom, Duke3D & Blood (Blood *unf*) but they didn't really amount to much...but that was years ago.
It's good to see that some people are dedicated and still going, I'll definately be checking out the .WAD based stuff as I still have those games on CD indoors...is anyone planning to update HeXen2?
Bullfrog's two Syndicate games may be worth a mention too (the Dungeon Keeper series too, but both those run under Windows fine) as Syndicate & Syndicate Wars are both absolute classics but have trouble on the Win32/64 platform with not just the usual DOS drivers/memory issues but SWARS was just WAY too fast! lol
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| Post #159761 |
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pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
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2005-03-10 06:19:26
Originally posted by Mauler:
"...is anyone planning to update HeXen2?
"
Last I heard the NewHexen port was still going but progress is really slow, and I mean really slow. Of course information can be found here, http://newhexen.raven-games.com/ and the v1.17 should be coming along eventually, there was a news post on the main site that the release is coming.
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| Post #159768 |
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athfemory
Junior Member
Posts: 4
Joined: 2005-03-13
Member No.: 62175
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2005-03-13 08:47:44
Hi.
I found this site searching for a GL port for Blood. I have Transfusion, but that's not what I was looking for.. I've been using Transfusion for a while, but I want to do something with the single player part of the game, not botmatch.
If anyone has a link to anything, I would greatly appreciate it.
By the way, this is a great topic. I've been into GL Ports of old games for a while.. I have every one of the mentioned ports for Doom, Hexen, Quake, and Duke3D.
Thanks.
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| Post #159890 |
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syedaijaz143
Member
Posts: 6
Joined: 2005-03-13
Member No.: 62177
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2005-03-13 11:18:26
Can anyone tell me how to run international Rally Championship(IRC) on windows XP professional.
email: syedaijaz143@yahoo.com
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| Post #159892 |
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pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
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2005-03-14 06:21:00
Originally posted by athfemory:
"Hi.
I found this site searching for a GL port for Blood. I have Transfusion, but that's not what I was looking for.. I've been using Transfusion for a while, but I want to do something with the single player part of the game, not botmatch.
If anyone has a link to anything, I would greatly appreciate it.
Thanks."
Same here, I hope someone creates a port for the original Blood. I do remember back trying to get the Glide version of Blood working on my Rage 128 with a Glide Wrapper, I haven't experimented for a while and that was several years ago. Might be worth trying for someone up to the task, and with a new glide wrapper.
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| Post #159926 |
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athfemory
Junior Member
Posts: 4
Joined: 2005-03-13
Member No.: 62175
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2005-03-14 09:35:53
I just got Blood 2 last night (after hunting it down for 2 years). I really enjoy it, but I'd appreciate it even more if I could play Blood. I don't really care if I get GL support or not; as long as I can get sound working I'd happily play it in DOS or in 320x200. No big deal to me.
Well, good luck with the search for a Blood port. In fact, I think the Transfusion team should port single player to the Darkplaces engine. Even that would make me happy.
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| Post #159934 |
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Wilhelmus
Senior Member
Posts: 836
From: Finland / Suomi
Joined: 2004-12-21
Member No.: 51792
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2005-03-14 10:04:08
Originally posted by athfemory:
"
I don't really care if I get GL support or not; as long as I can get sound working I'd happily play it in DOS or in 320x200.
"
Have you tried running it from dosbox or VDMSound?
(And, if I remember correctly, from Setup you can choose Vesa mode, for 640x480, or was it other game...)
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| Post #159937 |
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dosfreak
Moderator
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2005-03-14 20:51:56
Blood works in XP, if you use VDMSound and NOLFB. Depending on your vide card you may also need vgafix.
Also GliDOS supports Blood...don't remember if DGVoodoo does.
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| Post #159951 |
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athfemory
Junior Member
Posts: 4
Joined: 2005-03-13
Member No.: 62175
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2005-03-15 11:36:39
A few minutes after I posted my Blood comment, I found out about VDM Sound so I've been playing blood with that.
I found "Glidos" also, which will give you Open GL support for all Build engine games. Even if you don't have a 3DFX video card, just download this .exe that tricks your computer into thinking you are using one.
The only problem with it is that you can't get sound support (except I tried it before I had VDM Sound) and it plays in a window. Not to mention it costs money, and you have this HUGE spinning logo that says "GLIDOS" across the screen. Not really worth it when you can just use VDM Sound and SVGA at 640x480 which looks pretty much the same. Not a big deal.
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| Post #159972 |
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dosfreak
Moderator
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2005-03-15 14:07:40
Yeah, if you don't already use GliDOS for other games then buying GliDOS just for Blood is a waste of money. Check out DGVoodoo if you really want to try Glide Blood...I think it works.
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| Post #159975 |
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pmistry
Senior Member
Posts: 1041
Joined: 2000-04-16
Member No.: 3065
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2005-03-21 19:54:48
DGVoodoo is nice, thanks for bringing it to my attention.
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| Post #160270 |
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Slack Space » For the old DOS gamers: OpenGL ports of CLASSICS!