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Beyond3D has checked out the 256MB ATI Radeon 9800 PRO video card



So, with 6XFSAA enabled at 1600x1200 a total of 95MB of on board RAM is required, which means that 128MB boards are able to produce this level of AA as it fits into the frame buffer OK, however it only leaves 33MB of RAM for textures and vertex data buffered locally. A number of titles these days already require more space than this for texture and vertex storage, hence if 6X FSAA were used at 1600x1200 then some data would need to be accessed across the AGP bus.
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