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Beyond3D has posted a GeForce 6800 Series Comparison



With the 6800 redundancy is used in that, what would otherwise be completely dysfunctional, cores can be salvaged - in this case if a defect shows up in a pixel quad on an NV40 chip then this quad can be disabled and sold as a 6800, likewise if a defect shows up in one of the vertex shader pipelines.

Along with the usual rounds of Games, Shader, FSAA and Filtering testing we also take a look at Shader Model 3.0 performance, now that DirectX9.0c has been released, have a look at the performance changes across a few driver releases and also look at the video decoding performance.
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