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3DPulpit has posted an interview with Gary Tarolli of 3dfx Interactive. Thanks Anthony.



3dfx has been suffering from great looking yet unappreciated babies like the 22bit post filter and FSAA. Both were (still are - Rev) unappreciated because both are something you have to see and experience to understand, 1000s of words can not explain how much of an impact both technologies have. Has this problem of marketability of these features hurt your products´ success ?
Yes, I think our products´ success has been hurt. I agree with you that these features are still not appreciated by as many people as we would like, and they are something you have to see in person to truly value. It´s been a challenge marketing these features, but we haven´t given up. The truth will prevail! We have recently added some great demos to our web site that show off FSAA.
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