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Anti-aliasing and Anisotropic filtering explained at bit-tech
Posted by Philipp Esselbach on: 07/04/2005 03:20 PM [ Print | 0 comment(s) ]
Bit-Tech has posted an Anti-aliasing and Anisotropic filtering guide
This morning, we have a new guide posted. We demystify anti-aliasing and anisotropic filtering by explaining the concepts, along with related topics such as resolutions and sample patterns. The article is pitched at everyone that knows that AA and AF increase the quality of their in-game image, but aren't really sure how! We give the theory with some clear diagrams, then show in-game examples of the techniques at work.
Anti-aliasing and Anisotropic filtering explained
07/09/2004 10:30 PM: ATI Catalyst 4.7 drivers w/ "Temporal Anti-Aliasing": How's this treating your g (1) by DosFreak