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Q&A Session with NVIDIA on the GeForce 6 Series
Posted by Philipp Esselbach on: 05/13/2004 03:21 AM [ Print | 0 comment(s) ]
nV News has posted a QA session with NVIDIA on the GeForce 6 Series
We have posted a question and answer session with NVIDIA's Tony Tomasi, Senior Director of Desktop Product Management and Ujesh Desai, General Manager of Desktop Graphics Processing Units. As expected, the topic of conversation is the GeForce 6 Series and some of the questions are technical in nature. A summary of the topics include:
a.. Differences in FP16 and FP32 performance
b.. z/stencil-only rendering rates
c.. Discovery of a driver bug using Marko Dolenc's fill-rate tester
d.. Questions about Far Cry performance and Shader Model 3.0
e.. Clarifications concerning the benefit of Shader Model 3.0 over Shader Model 2.0
f.. The relevance of mixed precision calculations
g.. Static and dynamic branching performance metrics
h.. Favorite feature of the GeForce 6 Series
a.. Differences in FP16 and FP32 performance
b.. z/stencil-only rendering rates
c.. Discovery of a driver bug using Marko Dolenc's fill-rate tester
d.. Questions about Far Cry performance and Shader Model 3.0
e.. Clarifications concerning the benefit of Shader Model 3.0 over Shader Model 2.0
f.. The relevance of mixed precision calculations
g.. Static and dynamic branching performance metrics
h.. Favorite feature of the GeForce 6 Series
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