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Windows Vista 3D graphics performance: Part 3 - ATI (DirectX 10)
Posted by Philipp Esselbach on: 09/13/2007 04:33 PM [ Print | 0 comment(s) ]
Elite Bastard posted part 3 of their Windows Vista 3D graphics performance article series
So, nearly four months later, here we are at last, refreshed and reinvigorated, ready to see how ATI's high-end Radeon HD 2900 XT graphics board performs comparitively under Windows Vista and Windows XP Professional. Our DirectX 9 board testing in this fashion gave us some rather mixed results, and although there wasn't a great deal to tell between the two Operating Systems in a number of titles, a handful of bugs and performance issues meant that driver performance under Microsoft's latest OS very much gained a 'still room for improvement' tag.
So, will we see similar results from ATI's DirectX 10 parts? Several extra months of driver development and a part more specifically designed around Windows Vista's 3D graphics API would lead us to hope not. However, the proof is, as they say, in the pudding, so let's grab a handful of real-world game titles and see just how that pudding tastes with regard to ATI's Catalyst 7.8 driver on both Operating Systems.
So, will we see similar results from ATI's DirectX 10 parts? Several extra months of driver development and a part more specifically designed around Windows Vista's 3D graphics API would lead us to hope not. However, the proof is, as they say, in the pudding, so let's grab a handful of real-world game titles and see just how that pudding tastes with regard to ATI's Catalyst 7.8 driver on both Operating Systems.
Windows Vista 3D graphics performance: Part 3 - ATI (DirectX 10)
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