Reviews 52664 Published by Philipp Esselbach 0

Accelenation has posted a review on the Matrox Marvel G450 eTV video card.

The other G450 product is the Marvel G450 eTV which, unlike the Marvel G400, doesn't feature the breakout box that houses all audio-visual connectors. Instead, there are two cables supplied for the audio-video inputs and outputs.

The G450 also features DualHead, but not the same DualHead as the Millennium line. Whereas the Millennium allows you to connect two monitors or one monitor and a TV, the G450 eTV only offers the latter. In essence, G450 eTV features TV out, which Matrox calls DualHead TV-Out.
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Reviews 52664 Published by Philipp Esselbach 0

I am Not a Geek dot com has posted a review on The Funnel. This is an Air Funnel, that allows you to put an 80mm fan on a 60mm heatsink.

The 38CFM Delta fan which most commonly comes with the SK-6 has noise level of 47 dBA. I used an 80mm Thermaltake case fan, which is 2900RPM, and has 37CFM of airflow, but a noise level of only 30 dBA which is quieter than a whisper. Both these fans are going to be made louder than their specified volumes because of the air resistance.
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Reviews 52664 Published by Philipp Esselbach 0

Accelenation has posted their review of EPoX's new 8KTA3Pro motherboard based of the VIA KT133A chipset.

The original 8KTA3 is a KT133A board that sold pretty well, especially in the face of stiff competition from Abit, Asus, and Iwill. The 8KTA3+ is the same board, but with RAID. The 8KTA3Pro is a NEW board that EPoX has produced to reflect users suggestions which were made about the original 8KTA3.
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Reviews 52664 Published by Philipp Esselbach 0

3D Spotlight has posted a review on the Vidid!XS Kyro 2 based video card.

Tile Based (Deferred) Rendering. The Kyro2 divides the screen into multiple tiles (Hence why it’s called Tile based rendering) of 32x16 pixels. The number of tiles created varies with screen resolution, e.g. 1536 tiles are created at 1024*768, while only 600 tiles are at 640*480. Each of these tiles is then tested by the On-chip Tile-Buffer to determine whether or not the pixels are visible. Should they not be visible then they are disregarded & nothing more need be done with them in the rendering process.
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