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Beyond3D has posted a short Doom 3 technology interview with John Carmack



Following the release of Doom3 it's seen many a discussions such as gameplay, graphics, benchmarking and tweaking. In this short interview Beyond3D talks to id's John Carmack about various elements of the title that are pertinent to benchmarking, as well as some of the queries that have arisen following some of the choices made within the games shader code.

"What's the situation with regards to depth bounds test implementation in the game? Doesn't appear to have any effect on a NV35 or NV40 using the cvar.

Nvidia claims some improvement, but it might require unreleased drivers. It's not a big deal one way or another."
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