Dedicated Quake3 server? NO OPENGL
This is a discussion about Dedicated Quake3 server? NO OPENGL in the Windows Games category; I'm trying to run a dedicated Q3A server(for testing purposes) with this: K6-2 333 64 mb RAM ATI MACH64 2mb vid card(or SIS 4 mb if I do onboard video) the Ati card does NOT have openGL support.
I'm trying to run a dedicated Q3A server(for testing purposes) with this:
K6-2 333
64 mb RAM
ATI MACH64 2mb vid card(or SIS 4 mb if I do onboard video)
the Ati card does NOT have openGL support...which Quake3 is requiring to run(or so it says)
anyone know of a workaround so that I may run this dedicated server??
FPS doesn't matter, just that I can start the server.
K6-2 333
64 mb RAM
ATI MACH64 2mb vid card(or SIS 4 mb if I do onboard video)
the Ati card does NOT have openGL support...which Quake3 is requiring to run(or so it says)
anyone know of a workaround so that I may run this dedicated server??
FPS doesn't matter, just that I can start the server.
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Apr 4
Apr 4
0
1 minute
Responses to this topic
I would try the SiS on-board video. You *may* get a crappy OpenGL mini-driver that can get you into the game. Either that, or dig up your old Voodoo1...
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Regards,
clutch
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Regards,
clutch
Well its easier than you would think.
just make a batch file to start the exe file and put +set dedicated game_type (1 for DM, 2 for CTF, etc) after it.
Example:
@echo Starting Q3A Server on Port 40000
quake3.exe +set dedicated 2 +exec your_server.cfg +set net_port 40000
just make a batch file to start the exe file and put +set dedicated game_type (1 for DM, 2 for CTF, etc) after it.
Example:
@echo Starting Q3A Server on Port 40000
quake3.exe +set dedicated 2 +exec your_server.cfg +set net_port 40000

OP
don't have a Voodoo1
of the PCI I have,
I have:
ATI MACH 64 2mb
Cirrus Logic 1mb
Sadly, the next card is an AGP ATI Xpert 128 that I'm trying to sell
of the PCI I have,
I have:
ATI MACH 64 2mb
Cirrus Logic 1mb
Sadly, the next card is an AGP ATI Xpert 128 that I'm trying to sell
Do any of those cards have Direct3D support? If so, you could try using a Direct3D-to-OpenGL wrapper....