Detonator 2

This is a discussion about Detonator 2 in the Windows Hardware category; Nvidia has officially released Detonator 2 drivers on their website The filename for Win2k is w2k-522. zip.

Windows Hardware 9627 This topic was started by , . Last reply by ,


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Nvidia has officially released Detonator 2 drivers on their website
The filename for Win2k is w2k-522.zip

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10 Posts
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Joined 2000-04-30
Even though they are offical, they still don't work for me Only problem I see is AGP is disabled in DirectX.....

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88 Posts
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Joined 2000-01-05
Sorta bad eh?
I've ought to try em out here...
Be back once i've checked em out.

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68 Posts
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Joined 2000-01-21
works just fine for me agp and everything else is working

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36 Posts
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Joined 2000-02-09
How about opengl refresh rate, is it still 60hz in games (if inf file not edited)?

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3857 Posts
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Joined 2000-03-29
Yeah, it appears you still have to edit the .inf file to get decent refresh rates in OpenGL (btw, I never got the vid_refreshrate or whatever command to work in Q3, so the .inf file is the only way to go).
 
------------------
Regards,
 
clutch

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8 Posts
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Ok, I've got some 3.x version on my 2k machine currently. Any specific installation procedures for these new ones?
 
CO

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274 Posts
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Joined 2000-03-11
Installation Instructions:
 
Don't.
 
:}
 
Seriously, all of the 5.xx series drivers cause numerous system-level problems under W2K. I cannot for the life of me understand why NVidia chose to release the rev 5.22 ones as official reference drivers. Now, thousands of people who shied away from the leaked betas are going to try these and be very, very unhappy.
 
Be careful. Good luck. God bless.

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8 Posts
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Hmmm, thx Dragon-Lord, I may heed the warning! Oh, btw, for those of you having refresh rate probs, I use powerstrip and it works like a charm, as long as your using NVIDIA drivers!

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1 Posts
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Joined 2000-06-01
Well, I got 5.22 drivers working just fine.
I have to leave the settings in Nvidia panels at default, otherwise games start to crash the system. Something to do with DirectX. OpenGl, AGP works great.
Quake3, Unreal, NFS5, SIn, Half-Life look great in 32 bit color and 1124x768.
 
Win2k
Dual P3 500Mhz
512Mb Ram
2 Scsi3 10k rpm hardrives
SBlive
TNT2 Ultra
SuperMicro Motherboard

data/avatar/default/avatar18.webp

79 Posts
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Joined 2001-01-01
After reading all these people complaining about the 5.22 drivers, I had to try them myself. Over the last months ive been reading about people who have problems with certain video drivers, blaming the drivers or whatever. I've tried 3.65, 3.69, 3.75, 3.76, 3.78, 3.79, 5.13, 5.14 and now 5.22, on the same install of win2000 and I havent had any major problems like otheres have said. I mean, older drivers like 3.65, 3.69 used to give me some lockups with certain games for hardly any reason, but ever since 3.79 or so I havent had one problem. Some other people have had success with the drivers like myself, some dont. Since the drivers work for some, I highly doubt that the drivers are 'stuffed' and people should stop blaming them. If anything, it has got something to do with your system setup and configuration. I mean, if they didnt work for anyone, sure, they could be stuffed, but the fact that they do work for most people means that there is probably nothing wrong with them. Just my view on the situation, and my reply to anyone who asks if they should use the 5.x drivers (or any beta nvidia drivers); try them for yourself, I doubt you have the same configuration and hardware that people have that might be telling you not to use the drivers, so just see for yourself.
 
 
dual p3-500
256mb pc100
asus geforce v6600 deluxe
gigabyte 6bxd

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53 Posts
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Joined 2000-01-11
OP
I'm not too impressed with the new drivers. Everything still seems to work, but in UT I've lost about 6 fps when going from the last official (3.78) drivers. Any suggest any tweaks to help correct this? what about the setting for FSAA?

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127 Posts
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Unless you play at 640x480 turn of FSAA.

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397 Posts
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Joined 1999-08-31
Its not really the fact that games crash. Were used to that. Its the fact that when you run Dxdiag there is a "disbled" button/function. That seams to really get to people. I mean, I ain't ever seen it enabled on my TNT, yet when I do (one day) I don't envisage a major speed boost of 10000000% or something. Well thats seams to be the importance of AGP these days. If AGP was so good why do some newer cards have 64MB memory (except voodoos cause half/quarter is wasted in antiquaited chips, can't they just bang together a big chip with them inside the casing, who would know? Nvidia do it.). 64MB cards was never intented. Was it?
 
theres no other way
 
------------------
System Spec:
FIC VA-503+ 1.1b bios JE438
CPU Current Limiter Disabled
AMD K6-2 550 (300 when I talk to FIC tech support)
128Mb SSi PC100
STB Velocity 4400 16Mb PAL TV-Out
Hauppauge Wintv
Realtek 8029 LAN
Creative ES1371 (PCI64v)
56.6K (AkA 44k) ISA Modem
Creative 48mx CDROM
Memorex TriMaxx200(DVD/CDR/CDRW, 6,4,24)
Maxtor 91301U3 13Gb
LS120
and com and lpt i/o conflict error during bios startup.
Hardware fault caused by win2k beta3 and dodgy bios, now irrepairable.

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79 Posts
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Joined 2001-01-01
Whats this disabled stuff that I hear some people saying with the official 5.22? Under display in dxdiag, there are three things under DirectX features. DirectDraw Acceleration, Direct3D Acceleration, AGP Support. For me, these are all enabled and can be disabled, and im assuming they can be enabled again after that.

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3 Posts
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We are talking about W2K, aren't we?
Cause 5.13 is the only one that works for me, but I had to set my V770nU to 2X, but results in no crashes or lock-ups. With the new Det2, I've set the card to 4X (fast-write disabled) but it still won't allow me to go higher than 1024x768 or it'll freeze for sure, other than that no problems. Although DXDIAG reports no AGP support.
 
P3V4X (+ VIA4in1422 + AGP403)
PIII533EB, 256Mb PC133
V770nU, SBLIVE, A-2940U2W, W2K

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79 Posts
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Joined 2001-01-01
Last I heard we were on topic of win2k

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6 Posts
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I used to have the same problem of only 5.13 drivers working, but I figured out why I couldn't use the newer drivers. The problem was that I had a setting in my MOBO BIOS that wouldn't let me continue with the boot. I have an ABit BX6/-R2 they both have this problem, and the setting that I had was AGPCLK/CPUCLK set at 1/1. The proper setting is 2/3 for all drivers after 5.13. I hope this helps

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88 Posts
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Hey, drivers are workin great here.. Though i don't have any dxdiag to run to check for agp support.. but as far as games are concerned they are working great
 
whoohoo

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143 Posts
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yes, you have. Just run dxdiag on START-RUN

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277 Posts
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I have not had any problems with the drivers since upgrading. I have not had any problems with anything in my system since everyone has released better drivers.
 
My System:
 
Dual PIII 850's
Tyan Thunder 2400 Mainboard
256 Megs Ram
Adaptec Ultra 160 Scsi Card
1 - 18 GIG Ultra 160 HD
2 - 18 GIG U2W HD
1 - 9 GIG Ultra 160 HD
Plextor UltraMax Wide 40x CD-Rom
Plextor 12/14/32 CD-R
Sony 10x Scsi DVD
CL Geforce DDR
CL SB Live
....