How to enable FSAA in Windows 2000?
This is a discussion about How to enable FSAA in Windows 2000? in the Windows Games category; How do I enable the FSAA function in Windows 2000 for my Geforce DDR? In Windows 98, the key is located at HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Class\Display\000x\NVIDIA\OpenGL\ EnableFSAA=1 I can't find this key in Windows 2000.
How do I enable the FSAA function in Windows 2000 for my Geforce DDR?
In Windows 98, the key is located at
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Class\Display\000x\NVIDIA\OpenGL\
EnableFSAA=1
I can't find this key in Windows 2000.
I can get as far as
Hkey_Local_Machine/System/CurrentControlSet/Services
Can't find Class under this category.
Please help
--
My configuration
1024x768x32 bit on Geforce DDR
Dual Celery 300A @ 450 Mhz on P6DGU
Pioneer 10x DVDROM
HP Writer 8100i,
Quantum Fireball Plus KA 18.2 Gb
Seagate Medalist Pro 6.4 Gb
In Windows 98, the key is located at
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Class\Display\000x\NVIDIA\OpenGL\
EnableFSAA=1
I can't find this key in Windows 2000.
I can get as far as
Hkey_Local_Machine/System/CurrentControlSet/Services
Can't find Class under this category.
Please help
--
My configuration
1024x768x32 bit on Geforce DDR
Dual Celery 300A @ 450 Mhz on P6DGU
Pioneer 10x DVDROM
HP Writer 8100i,
Quantum Fireball Plus KA 18.2 Gb
Seagate Medalist Pro 6.4 Gb
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Mar 28
Mar 28
0
1 minute
Responses to this topic
The settings are available in the Display properties. You can find them under the Advanced/GeForce DDR/Additional Properties Tab. The window you will find here only shows a fewoptions, but if you scroll down, you will find what you need.
I got a huge slowdown (obviously) when I kept the same res (1024x768), but when I dropped that to 640x480 (with FSAA on), I got a comparable frame rate and it looked FANTASTIC! This was in Q3A/OpenGL.
:}
I got a huge slowdown (obviously) when I kept the same res (1024x768), but when I dropped that to 640x480 (with FSAA on), I got a comparable frame rate and it looked FANTASTIC! This was in Q3A/OpenGL.
:}