NT and Q3 SMP fps?!

This is a discussion about NT and Q3 SMP fps?! in the Windows Games category; I got NT workstation 4. 0 running on my dual celeron system last night. I ran some timedemos in quake3 and was very disappointed. With r_smp 1 I get 2-5 fps LOWER than with r_smp 0 in any resolution, any graphics settings.

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I got NT workstation 4.0 running on my dual celeron system last night. I ran some timedemos in quake3 and was very disappointed. With r_smp 1 I get 2-5 fps LOWER than with r_smp 0 in any resolution, any graphics settings. Can someone explain this, reading Firingsquads Dual Celeron benchmarks there fps numbers are quite a bit higher with smp enabled. Am I doing something wrong? I did notice there test system was running service pack 5 and I'm currently running 4, could that make much difference. Other than that I have basically the same system, cel 366's @550...a TNT ultra, and 256mb of Micron pc100 8ns ram.
 
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Jasonian

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Aug 27
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Sep 27
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I ran Server 4.0, SP5, on my Abit BP6, 366 celerons @ 523 Mhz, and CL Ultra TNT2, and I saw an enormous improvement with SMP 1. I bought this system for the sole purpose of Quake 3.
With r_smp 0 I get (in my detail settings) around 85-90 fps in the new demo 1.
with r_smp 1 I get 110 fps. If I turn all the detail settings down as low as possible, I get 128 fps. TNT2 is NOT overclocked.

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You really need a fast video card to help with SMP quake 3... i wrote a review some months ago and gave it to a friend...
http://www.g200.com/archives/July99/July.htm
 
july 22...
 
if you get a nice fast tnt2 or maybe voodoo 3500, you should see favorible results...
 
unless i really dropped the image quality down, i got 0 increase in performance...