OpenGL dim with Detonator 3.53 drivers.
This is a discussion about OpenGL dim with Detonator 3.53 drivers. in the Windows Hardware category; I've downloaded the W2K Detonator 3. 53 drivers. Direct3D, with the exception of UT, is working fine. OpenGL on the other hand is very dim in all OpenGL games. Gamma settings have no effect either. Anyone else run into this problem and found a solution?.
I've downloaded the W2K Detonator 3.53 drivers. Direct3D, with the exception of UT, is working fine. OpenGL on the other hand is very dim in all OpenGL games. Gamma settings have no effect either. Anyone else run into this problem and found a solution?
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