Q3A SMP results with GeForce 256!
This is a discussion about Q3A SMP results with GeForce 256! in the Windows Games category; Now for GeForce Q3A SMP results! System: Dual 366 Celerons @ 550MHz, 256Mb RAM, Creative GeForce @ 120MHz core/ 190MHz memory, Creative PCI128 sound, NT4 Workstation SP6a. Quake 3 ver 1. 09 with v-synch enabled, sound on, 32bit colour & textures, max texture detail, billinear filtering, timedemo = 1.
Now for GeForce Q3A SMP results!
System: Dual 366 Celerons @ 550MHz, 256Mb RAM, Creative GeForce @ 120MHz core/ 190MHz memory, Creative PCI128 sound, NT4 Workstation SP6a.
Quake 3 ver 1.09 with v-synch enabled, sound on, 32bit colour & textures, max texture detail, billinear filtering, timedemo = 1.
Results: R_SMP 0 / 1
demo001.dm3
640x480 71.7fps / 84.8fps
1024x768 39.1fps / 38.8fps
demo002.dm3
640x480 69.0fps / 84.3fps
1024x768 40.1fps / 39.5fps
Summary
Good performance increase over the overclocked TNT2 Ultra. Still fill-rate limited at 1024x768, but at 640x480 that second CPU is making a BIG difference.
I wasn't very lucky with the Creative GeForce card I received, as it is not stable above its default core speed of 120MHz. Even 125MHz causes Q3A to spit-the-dummy BIG TIME. Memory (5ns) at 200MHz seemed to have the odd problem as well, but seeing the core is such a DOG its probably not al the memory's fault!
System: Dual 366 Celerons @ 550MHz, 256Mb RAM, Creative GeForce @ 120MHz core/ 190MHz memory, Creative PCI128 sound, NT4 Workstation SP6a.
Quake 3 ver 1.09 with v-synch enabled, sound on, 32bit colour & textures, max texture detail, billinear filtering, timedemo = 1.
Results: R_SMP 0 / 1
demo001.dm3
640x480 71.7fps / 84.8fps
1024x768 39.1fps / 38.8fps
demo002.dm3
640x480 69.0fps / 84.3fps
1024x768 40.1fps / 39.5fps
Summary
Good performance increase over the overclocked TNT2 Ultra. Still fill-rate limited at 1024x768, but at 640x480 that second CPU is making a BIG difference.
I wasn't very lucky with the Creative GeForce card I received, as it is not stable above its default core speed of 120MHz. Even 125MHz causes Q3A to spit-the-dummy BIG TIME. Memory (5ns) at 200MHz seemed to have the odd problem as well, but seeing the core is such a DOG its probably not al the memory's fault!
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Nov 29
Dec 29
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i have adual cel@525,but only the voodoo 3000,and to get the full game q3 to run well i have to limit it to800x600 bilinier filtering,i,d be interested how q3 runs under smp at 800x600 with trilineir filtering and some of the bells and whistles turned on:-] my email is braxin@hotmail.com.i,m hanging out for the voodoo 5-6 but am sorely temped by the geoforce,so do you think a dual cel is worth the effort in comparison with the athlons pentium 3,s?
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braxanna
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braxanna
That's funny. When I enable SMP I get a performance LOSS! My framerate dropped about 10fps average and the game starts intermittently freezing and jerking.
I'm running two P3-500's at 500MHz with a Creative Labs Annihilator on as ASUS P2B-DS. I'm using the NVidia reference drivers version 3.53.
What's up with that?
I'm with you too. My GeForce will not run at anything above 125MHz/180MHz. I get suspicious seeing some of these web reviewers making it to obscene frequencies with a stock heatsink and fan. Like this guy http://www.mellenger.com/articles/geforce/geforceoc3.htm running his at 150/230 just by changing the fan! Right!
Ben
I'm running two P3-500's at 500MHz with a Creative Labs Annihilator on as ASUS P2B-DS. I'm using the NVidia reference drivers version 3.53.
What's up with that?
I'm with you too. My GeForce will not run at anything above 125MHz/180MHz. I get suspicious seeing some of these web reviewers making it to obscene frequencies with a stock heatsink and fan. Like this guy http://www.mellenger.com/articles/geforce/geforceoc3.htm running his at 150/230 just by changing the fan! Right!
Ben
It might not be related, but I had succes with eleminating lagging by increasing the size of my swap-file.