Quake 3 stuck at 60hz refreshrate..?

This is a discussion about Quake 3 stuck at 60hz refreshrate..? in the Windows Games category; Ok, my friend has just installed win2k and while everything is hunky-dory on the desktop, as soon as he goes into Quake 3 - the refresh rate goes to 60hz. . he has a Geforce 1 + Nvidia 6. 47 drivers (same happens with latest non-beta drivers).

Windows Games 5469 This topic was started by , . Last reply by ,


data/avatar/default/avatar07.webp

5 Posts
Location -
Joined 2000-10-10
Ok, my friend has just installed win2k and while everything is hunky-dory on the desktop, as soon as he goes into Quake 3 - the refresh rate goes to 60hz.. he has a Geforce 1 + Nvidia 6.47 drivers (same happens with latest non-beta drivers).
 
Anyone know how to remedy this?

Participate in our website and join the conversation

You already have an account on our website? To log in, use the link provided below.
Login
Create a new user account. Registration is free and takes only a few seconds.
Register
This subject has been archived. New comments and votes cannot be submitted.
Nov 26
Created
Nov 30
Last Response
0
Likes
3 minutes
Read Time
User User User User User User
Users

Responses to this topic


data/avatar/default/avatar07.webp

5 Posts
Location -
Joined 2000-10-10
OP
Ah forget that, just got a message from my friend.. he downloaded Powerstrip and that fixed it, so all those who had the same problem - there's 'ya solution!

data/avatar/default/avatar16.webp

299 Posts
Location -
Joined 2000-05-20
There's a little bit simpler solution. Disable verticle sync in the display adaptor settings.
 
------------------
"Being married to a programmer is like owning a cat. You talk to it but you're never really sure it hears you, much less comprehends what you say." -DeadCats, 1999

data/avatar/default/avatar27.webp

64 Posts
Location -
Joined 1999-09-02
there is a maxfps variable in the q3config file. check this out also.

data/avatar/default/avatar19.webp

3857 Posts
Location -
Joined 2000-03-29
"com_maxfps 100" affects online play. If you want to leave it wide open, go to the console and type "/seta com_maxfps 0" without the quotes, and that will allow you to run as fast as possible online. The idea behind this cap is to control "speed-induced lag", where a machine could produce so many fps, that the world updates would eventually not be able to keep up and cause a lag situation.
 
As far as the 60Hz thing, I would have just used the cool refresh rate util for nVidia cards over at tweakfiles.com. It works great. Then, you can have the monitor run at whatever refresh rate (within spec would be advisable ) you like.
 
 
edit
 
Let me re-phrase the statement about the com_maxfps setting. When you play a game, it creates a server. Then the com_maxfps will come in to play. Normally, I have seen the default for this value at 100, so staying at a steady 60fps would probably mean that the monitor is the cap. In addition, the com_maxfps line would have no impact on the refresh rate of the monitor, only the framerate that is rendered while in game. This setting is also bypassed when running timedemos.
 
/edit
 
------------------
Regards,
 
clutch
 
[This message has been edited by clutch (edited 29 November 2000).]

data/avatar/default/avatar32.webp

36 Posts
Location -
Joined 2000-01-12
There's also a file that can be found in the October news archives that fixes the refresh rate problem.
 
For everyone else, he's not talking about fps, he's talking refresh. nVidia cards default to 60Hz unless you set them otherwise using some 3rd party app.

data/avatar/default/avatar33.webp

18 Posts
Location -
Joined 2000-06-19
If you go to www.filees.com and search for nvferfix youcan DL a util that lets you set your refresh rate for any resolution.