Quake 3 Team Arena Problem
This is a discussion about Quake 3 Team Arena Problem in the Windows Games category; okay, just installed a Team Arena Rip and just wanted to know how to fix the fonts in the menus, they're all blocky and i can't read them, aside from that when i start the game it starts loding then when it gets to the game content loading part i get this error: - CL_Shutdown - RE_Shutdown( 1 ) Shutting down OpenGL ...
okay, just installed a Team Arena Rip and just wanted to know how to fix the fonts in the menus, they're all "blocky" and i can't read them, aside from that when i start the game it starts loding then when it gets to the game content loading part i get this error:
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
Closed log botlib.log
---------------------------
Z_Free: memory block wrote past end
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
Closed log botlib.log
---------------------------
Z_Free: memory block wrote past end
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Feb 28
Mar 1
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Responses to this topic

OP
anyone?!?
I can only think it's the drivers. What version are you using? I had some issues with the text "crawling" when I had the 6.34 drivers, but that went away with the 6.67 drivers. But these cause some weird issues too, like sometimes I can only see the left half of the screen, while the right half is black. The console can be read across the screen, but all the 3D game modeling is subject to this half-screen thing.

OP
using 7.52 and dx8a, but could drivers really cause this error?!