Quake3 (final demo) too dark?
This is a discussion about Quake3 (final demo) too dark? in the Windows Games category; The Voodoo3 fix on Seldzar's site worked like a charm (thanks!) under RC3. I'm not finding any of the weird color problems that other people have been reporting with the V3, but I do find the game to be too dark.
                                        
          The Voodoo3 fix on Seldzar's site worked like a charm (thanks!) under RC3. I'm not finding any of the weird color problems that other people have been reporting with the V3, but I do find the game to be too dark. Has anyone with a Voodoo3 been able to crank the brightness setting very high? I seem to only be able to get two brightness settings: almost black and very very dark.
 
Have people with GeForces/TNT/2 cards running under Win2000 had this problem? I'm probably going to be picking up one of these cards in the near future.
 
I guess if all else fails, I'll head back to Win98 land, blue screens and all.
 
------------------
                                    
                                Have people with GeForces/TNT/2 cards running under Win2000 had this problem? I'm probably going to be picking up one of these cards in the near future.
I guess if all else fails, I'll head back to Win98 land, blue screens and all.
------------------
Participate in our website and join the conversation
                         This subject has been archived. New comments and votes cannot be submitted.
                    
                    
                    Dec 4
Dec 4
0
2 minutes
Responses to this topic
                                                    Try editing your q3 config file and look for the gamma setting in there and adjust it manually.
                                                
                                            OP
                                                    There was no gl_brightness setting as there was in the old Quake 2 config files, but I did manage to fix the program by turning off the hardware gamma (r_overridehwgamma or something like that = "1"). Problem solved .
 
I think I might be imagining things but for some reason the game feels less responsive than in 98 also. I'll try to do a side-by-side comparison of this to check and see if 2k is any slower.
 
Ok... I just did this after typing in the above: solid 58 fps on my V3-3000 at the fastest settings w/ 640x480 and lights turned to lightmaps (same as what I've been getting under 98) in both timedemos. I'm pretty happy with performance overall.
                                                
                                            I think I might be imagining things but for some reason the game feels less responsive than in 98 also. I'll try to do a side-by-side comparison of this to check and see if 2k is any slower.
Ok... I just did this after typing in the above: solid 58 fps on my V3-3000 at the fastest settings w/ 640x480 and lights turned to lightmaps (same as what I've been getting under 98) in both timedemos. I'm pretty happy with performance overall.