Sorry, another stupid UT/W2k/nvidia question :)

This is a discussion about Sorry, another stupid UT/W2k/nvidia question :) in the Windows Games category; Just tried the latest drivers and my first test was off to UT I have a TNT1, Celery oc'ed to 375, 196 megs, Final build of 2k. At certain parts of the game when I'm looking at too many objects or some effect (I'm not sure what, I cannot pinpoint it) everything slows down to something that seems like 1fps if I'm luc ...

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Just tried the latest drivers and my first test was off to UT
 
I have a TNT1, Celery oc'ed to 375, 196 megs, Final build of 2k.
 
At certain parts of the game when I'm looking at too many objects or some effect (I'm not sure what, I cannot pinpoint it) everything slows down to something that seems like 1fps if I'm lucky and at other times it seems normal. This is in 32bit colour. 16bit colour works fine.
 
I'm just curious if this is common knowledge of UT running at 32bit colour in W2k or if I have found some strange driver problem.

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Memory bandwith in 32-bit color is extreme and thus slows the whole card down because it does not have the bandwith to handle it. That's why the GeForce DDR is good is only because of its DDR RAM Sure it DOES bottleneck but it runs silky smooth at 800 x 600 at 32-bit color but, around 1024 x 768 that's a different story. It also can be the processors also, I have this relic dual 450 soon to have 700 Once I get it I will post some benchmarks. I am almost positive that at 1024 x 768 it is all fill rate and not the CPU. But I will find out soon Spending $1200 for dual CPUs and Quake III is REALLY extreme if you ask me. But I am in love playing Quake at 1024 x 768 in 32-bit color
 
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Dual Intel Pentium II 450
384 MEGS of PC-100 RAM
Sound Blaster Live!
Promise DMA/66 Controller
GeForce 256 DDR
IBM Deskstar 34GXP 27.3GB DMA 66
Western Digital 20.5GB DMA 66
Intellimouse Explorer (USB)
Roland Sound Canvis SC-55
3COM 3CR990-TX-97 with 3XP Processor 10/100 PCI Network Interface Card

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Ummm...DO NOT use 32bit color in games on a TNT1. The TNT1 is terrible at 32bit color. Just run some quick benchmarks between 16b and 32b on Quake 2 and Quake3 and you'll see what I mean.

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Hmm, maybe I should of been more clear on that. This is a W2k problem, not a general problem.
 
In 98SE at 800x600x32 I'm pulling around between 20-30fps in UT with my little old TNT1.
 
The only apps I run in 16 bit colour on it are the ones that only run in 16 bit colour

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Yeah, even I get about 20fps in quake3 and ut at 1024x768x32 with my tnt1 in win2k. Do you have alot of stuff open that would be eating up the memory?

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Just UT opened.
 
It runs fine @32bitcolour except sometimes when I'm looking at certain things (Like that light blue shaft thingy in the 3rd level of DM in the single player UT mode when you are one-on-one with that girl bot) it will crawl to a snail's pace and then go back to normal when I look away.
 
I guess I have to wait for Asus to make some real drivers or something and just forget these ref ones