TNT D3D image quality question

This is a discussion about TNT D3D image quality question in the Windows Hardware category; With a CL TNT, the 3. 53 drivers and build 2128, the d3d image quality is notably missing some features. Running the 3dmark 2000, there is a lack of shadows, and the colors are not what they should be.

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With a CL TNT, the 3.53 drivers and build 2128, the d3d image quality is notably missing some features. Running the 3dmark 2000, there is a lack of shadows, and the colors are not what they should be. This is also experienced in Unreal using direct3d. The frame rate is good but the lighting is bad. I am assuming that a good driver exists out there that takes care of these issues. I noticed on the seltzar.dhs.org that there are three drivers for the tnt listed. Which one to choose? I am currently using the 3.53 drivers. By the sound of everyone else on the board, they are not having similar problems.

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Dec 11
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Dec 12
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Goto Seldzar's page and get the detonator 3.63 or whatever they are (been ofline a while can't remember) but use the ovglnt.dll (I think) from 3.53
 
Should be mucho better
 
*Still kinda moving, will be in new house SOON!!

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OP
Eskreme, the file you are refering to is the nvoglnt.dll file which is the opengl driver. My problem lies with the direct3d drivers, which I think must be in the directx7 setup on my computer. My Opengl games run without any errors, only my direct3d games are experiencing the defects. If any one knows a fix, please respond.