Unreal Tournament with 128MB

This is a discussion about Unreal Tournament with 128MB in the Windows Games category; I got my new GeForce DDR (previously owned TNT) and began playing UT in 1024*768 with 32bit color, but UT keeps paging. After I explore a level, the paging goes away. Is another stick of 128MB my next upgrade? Addtronics Case Soyo D6IBA-2 with 1 500Mhz PIII (Built in U2W) ASUS GeForce DDR 128MB RAM 9.

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15 Posts
Location -
Joined 2000-05-15
I got my new GeForce DDR (previously owned TNT) and began playing UT in 1024*768 with 32bit color, but UT keeps paging. After I explore a level, the paging goes away. Is another stick of 128MB my next upgrade?
 
Addtronics Case
Soyo D6IBA-2 with 1 500Mhz PIII (Built in U2W)
ASUS GeForce DDR
128MB RAM
9.1GB Quantum Atlas 10K
9.1GB Segate Cheetah 10K
Jaz 1GB
Plextor 32X
Plextor 4X Writer
NEC 17" monitor (high on my list to upgrade)
USRobotics 56K
100MB Ethernet (home lan)
Quadzilla Sound Card
Windows 2000
 
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"Divided we stand, together we rise" - Fish

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May 15
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723 Posts
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Joined 2000-02-05
Are u running OpenGL or DirectX? Cos in OpenGL, it needs to do a lot more texture buffering...u can see it even in the flythrough at the beginning...

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1117 Posts
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Joined 2000-01-23
I know exactly what you're talking about... come around a corner and watch it 'stutter' to load new textures, etc....
 
I was in that situation as well with only 128mb ram, and as soon as i upgraded to 256, all those problems went away. Another stick of 128 would definitely be a worthy investment for your cause.

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135 Posts
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Joined 1999-07-17
I know from checking my memory usage before and after UT that this games eats up to 160MB memory .... get another 128MB stick, that'll fix your problems.

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479 Posts
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Joined 1999-10-30
I 'only' have 128 MB ram, but UT works bweaudifully!! There was a tweaks page posted some time ago, that had all the stuff you need to get it running just nicely. One of the biggest tweak/improvements, was at the console, type 'preferences' and look for paging, set it to off, then restart the game. There are numerous other tweaks, but I cannot recall them off the top of my head right now. Stay tuned..............
 
I'M BACK....
I have posted them to my web site.... http://members.dingoblue.net.au/~ekstreme/UTTweaks.txt
 
There is enough there to get you running nicely, without having to shell out more hard earned pennies for RAM. Have fun
 
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Intel PIII 450
ASUS P2B-F (BIOS 1012)
128 MB PC 100 SDRam
Diamond Viper 770 32Mb TNT2 (Det. 5.16)
Quantum Fireball CR 8.4Gb HDD
Tekram DC-310 SCSI Adapter
Panasonic CW-7502 SCSI 8x4 CD-R
Mitsubishi Diamond Data 32x IDE CD Rom
Creative Sound Blaster PCI 64 (ES 1370)
Logitech Wingman Extreme Digital 3D USB
Epson Stylus Color 400
Dynalink V1456VQE-R External 56k V.90
Daewoo 710b 17"
Windows 2000 2195.1
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#NTCompatible on UNDERNET!!!

data/avatar/default/avatar39.webp

15 Posts
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Joined 2000-05-15
OP
I will try the tweaks when I get home tonight. As for purchasing the RAM, it seems as though from the other thread that 256MB total will achieve optimal performance for UT.
 
Thanks for your help,
BacMan

data/avatar/default/avatar39.webp

15 Posts
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Joined 2000-05-15
OP
Palos,
I am running UT in Direct3D. You know there is one other problem I seem to be having with not just UT, but also Homeworld. That is that I am getting strange flickering on the screen. I have to do more testing to determine if it is the monitor or the video card, but I will post this problem soon once I know more. I will try running UT in OpenGL and see if it the flickering goes away.
 
BacMan
 
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"Divided we stand, together we rise" - Fish