UT 428, D3D & S3TC
This is a discussion about UT 428, D3D & S3TC in the Windows Games category; With the 428 patch, D3D performance is finally close to OpenGL (still 2 - 3 FPS slower, but that is neglectable) I wonder if there´s a way to enable S3TC with Direct3D using a GeForce DDR with Detonator 6.
With the 428 patch, D3D performance is finally close to OpenGL (still 2 - 3 FPS slower, but that is neglectable) I wonder if there´s a way to enable S3TC with Direct3D using a GeForce DDR with Detonator 6.18. Any ideas?
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