UT / TNT2U / W2KRC2

This is a discussion about UT / TNT2U / W2KRC2 in the Windows Hardware category; Ok. . I've read that some people can get Unreal Tournament working with the new nvidia drivers(3. 53) on RC2. Am i doing something wrong? I have the latest drivers and UT still doesn't 'work'. I mean, it loads up but once the level gets started, everything seems to be un-lightmapped.

Windows Hardware 9627 This topic was started by , . Last reply by ,


data/avatar/default/avatar12.webp

92 Posts
Location -
Joined 1999-10-25
Ok.. I've read that some people can get Unreal Tournament working with the new nvidia drivers(3.53) on RC2.
 
Am i doing something wrong? I have the latest drivers and UT still doesn't 'work'. I mean, it loads up but once the level gets started, everything seems to be un-lightmapped. no shadowy corners or dark rooms. Just plain ol' textures.
 
has anyone else experienced this?
I'm running 2128 on dual celeron@550 with a guillemot maxigamer32.

Participate in our website and join the conversation

You already have an account on our website? To log in, use the link provided below.
Login
Create a new user account. Registration is free and takes only a few seconds.
Register
This subject has been archived. New comments and votes cannot be submitted.
Oct 25
Created
Nov 12
Last Response
0
Likes
3 minutes
Read Time
User User User User User User User User
Users

Responses to this topic


data/avatar/default/avatar14.webp

3 Posts
Location -
Joined 1999-09-04
I have the exact same problem with UT. All environment textures appear to be flat shaded and the palette is messed up. My card is a V770 TNT2 with the 3.53 drivers. There are also major problems with with OpenGL in Q3Test. The screen can freeze for up to 10 seconds or more. The game is running while the screen isn't refreshing, you can see the environment changing around the "head" icon.

data/avatar/default/avatar21.webp

11 Posts
Location -
Joined 1999-10-10
Got the same problem with UT, sure it runs but it aint pretty, but it still better than before when it just crashed right away.
Brian, you have to disable the "3dicons" in Quake3 to fix that problem.
Pull down the console (the ~ key) and type: cg_draw3dicons = 0 that will fix it.

data/avatar/default/avatar33.webp

13 Posts
Location -
Joined 1999-09-29
To run UT goto :
http://unreal.epicgames.com/
Scroll down to the news of 1 October,
download the d3ddrv.dll.
I have no probs with UT + TNT V550 and 3.53 drivers
 
greetz

data/avatar/default/avatar01.webp

5 Posts
Location -
Joined 1999-10-31
I get an instant UT crash when I try to run fullscreen with this D3DDRV.DLL driver.

data/avatar/default/avatar18.webp

36 Posts
Location -
Joined 1999-08-24
I uppgraded from 2072 to 2151 and now my UT looks weird no real lighting just plain bright textures.... I didn't have this problem before I uppgraded.
Does anyone else have the same problem?
Can anyone help me?

data/avatar/default/avatar10.webp

10 Posts
Location -
Joined 1999-11-08
What 3.53 drivers are you using? Where do I get them?
 
Thanks.

data/avatar/default/avatar24.webp

180 Posts
Location -
Joined 1999-09-22
the 3.53 drivers on my page are the official ones, they are real also. give them a try. make sure you uninstall first, your old drivers then install, dont update just to be careful.
 
 

http://win2kbox.8m.com
 
 
[This message has been edited by chameleon (edited 09 November 1999).]

data/avatar/default/avatar10.webp

10 Posts
Location -
Joined 1999-11-08
Are these drivers supposed to have D3D support? I just downloaded them, and they don't appear to have the D3d subsystem. Am I wrong? Help me out, please.

data/avatar/default/avatar32.webp

57 Posts
Location -
Joined 1999-11-06
im running an old build{2031}. quake 3 runs excellent, as a matter of fact all quake engine games run great. but as soon as i try to run a game such as unreal or any other no quake engine game i goes to windowed mode with only half of the screen showing in it....if i try to use the updated tnt2 drivers i lose all open gl capabilities. i dont understand whats happening there. im upgrading to rc2 this week. im running a creative grapics blaster tnt2 value....its a 16 meg card. i run quake at 1024X728 at 75 fps, so im not complaining.

data/avatar/default/avatar18.webp

36 Posts
Location -
Joined 1999-08-24
Uppgraded to build 2167, and now UT works great, no problems what so ever....
P.S. Everything works fine, I love this new build.