Voodoo5 and OpenGL refreshrates
This is a discussion about Voodoo5 and OpenGL refreshrates in the Windows Hardware category; Hi all I have a problem with refreshrates in OpenGL. I have used refreshrate utility, but still have a problem. If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970).
Hi all
I have a problem with refreshrates in OpenGL.
I have used refreshrate utility, but still have a problem.
If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.
In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz
Hope you understand what I mean.
The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.
Please help me.
I have a problem with refreshrates in OpenGL.
I have used refreshrate utility, but still have a problem.
If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.
In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz
Hope you understand what I mean.
The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.
Please help me.
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Hi,
Quote:<font face="Verdana, Arial" size="2">Originally posted by Galilee:Hi all
I have a problem with refreshrates in OpenGL.
I have used refreshrate utility, but still have a problem.
If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.
In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz <IMG SRC="smile.gif" border="0">
Hope you understand what I mean.
The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.
Please help me.</font>
Same problem here with the 1.04 and the Omega drivers... :-(
Tried even a clean install, no luck - all opengl games show the same effect, but no problem with direct3d or glide.
Also no problem with the older 1.01 beta drivers....
------------------
Ciao, Robert
---
Quote:<font face="Verdana, Arial" size="2">Originally posted by Galilee:Hi all
I have a problem with refreshrates in OpenGL.
I have used refreshrate utility, but still have a problem.
If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.
In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz <IMG SRC="smile.gif" border="0">
Hope you understand what I mean.
The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.
Please help me.</font>
Same problem here with the 1.04 and the Omega drivers... :-(
Tried even a clean install, no luck - all opengl games show the same effect, but no problem with direct3d or glide.
Also no problem with the older 1.01 beta drivers....
------------------
Ciao, Robert
---
Same **** here in Quake3 & Alice....
This happend when I upgraded Q3 with the latest patch and since Alice using the Q3-engine I was not suprised that it run in a small square too...
Voodoo3 (latest WHQL drivers)
Directx8
Win2k SP1
Anyone knows how to fix this ?
// Toby
This happend when I upgraded Q3 with the latest patch and since Alice using the Q3-engine I was not suprised that it run in a small square too...
Voodoo3 (latest WHQL drivers)
Directx8
Win2k SP1
Anyone knows how to fix this ?
// Toby
^ up
Anyone got a tip to fix this ?
The forum over at 3dfxgamers is closed
// Toby
Anyone got a tip to fix this ?
The forum over at 3dfxgamers is closed
// Toby
There a Fix you need to do this
Copy the older glide3x.dll & 3dfxogl.dll from driver kit 1.03 to game folder then rename 3dfxogl.dll to opengl32.dll
Copy the older glide3x.dll & 3dfxogl.dll from driver kit 1.03 to game folder then rename 3dfxogl.dll to opengl32.dll