Win2k 5.22 drivers, UT
This is a discussion about Win2k 5.22 drivers, UT in the Windows Games category; Does anyone has tested this yet ? does UT run now in opengl ? what's new in this ? thx for replies !
Does anyone has tested this yet ?
does UT run now in opengl ?
what's new in this ?
thx for replies !
does UT run now in opengl ?
what's new in this ?
thx for replies !
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May 31
Jun 6
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13 minutes
Responses to this topic
Preacher,
Would you please tell more about the UT ini file tweak to optimize ogl?
After reading this topic, I discovered that besides the black squares thing, sometimes I get weird textures (like random color pixels) on some weapons. Not all the time though.
Tia.
Would you please tell more about the UT ini file tweak to optimize ogl?
After reading this topic, I discovered that besides the black squares thing, sometimes I get weird textures (like random color pixels) on some weapons. Not all the time though.
Tia.
Preacher .. 15fps in D3D? are you trying to run the game in 1600x1200@32bit or something because I'm averaging 40-45fps @ 1024x768@16bit in UT(D3D) on this 300a@464mhz/128mb/TNT2 Ultra 32mb w/ 5.22 Det's ,This is in Win98se I havent installed UT in 2k yet,i'll post again if theres any major change in 2k..
Frogmaster
I posted these settings a while ago, here they are again: open the Unrealtournament.ini file, go to the OpenGl section and insert the following lines, deleting whatever is in that section.
DonΒ΄t forget to make a backup of Unrealtournament.ini before changing it in any way!
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
DescFlags=9
Use32BitTextures=True
UsePrecache=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UseTripleBuffering=True
Use32BitTextures=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
Use3dfx=False
These settings are optimized for my system, maybe you need to change a thing or two.
Mathesar,
IΒ΄m running UT in just 1024x768 32 bpp with everything set to maximum quality. "If it slows down graphics, activate it!"
I posted these settings a while ago, here they are again: open the Unrealtournament.ini file, go to the OpenGl section and insert the following lines, deleting whatever is in that section.
DonΒ΄t forget to make a backup of Unrealtournament.ini before changing it in any way!
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
DescFlags=9
Use32BitTextures=True
UsePrecache=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UseTripleBuffering=True
Use32BitTextures=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
Use3dfx=False
These settings are optimized for my system, maybe you need to change a thing or two.
Mathesar,
IΒ΄m running UT in just 1024x768 32 bpp with everything set to maximum quality. "If it slows down graphics, activate it!"
Preacher thanks alot
Random corrupt textures prob have gone and also the trailing black squares.
I run UT in 1024x768 32-bit everything maxed in preferences and get average 45 to 50 smooth fps in the Liandri level staying in the huge central room. Very playable indeed. I get 15 to 20 fps less in d3d, with lots of stuttering.
So opengl rulz for me
------------------
Abit BP6 - QQ bios - 2*Celery@583 MHz - 192 MB Pc100 Ram - Seagate 6 GB - Seagate 4 GB - HPT66 IBM 20 GB Ultra 66 - Iomega // Zip100 - Toshiba DVD SD-M1212 - CDR Sony CDU 928E - HP Deskjet 815C - Philips Vesta Pro Webcam - NIC HP 10/100 - Elsa Erazor X2 GeForce 256 DDR - Sound Blaster AWE 32- Alcatel 1000 ADSL - Dual boot WIN2K Pro 2195 and Win 98
Random corrupt textures prob have gone and also the trailing black squares.
I run UT in 1024x768 32-bit everything maxed in preferences and get average 45 to 50 smooth fps in the Liandri level staying in the huge central room. Very playable indeed. I get 15 to 20 fps less in d3d, with lots of stuttering.
So opengl rulz for me
------------------
Abit BP6 - QQ bios - 2*Celery@583 MHz - 192 MB Pc100 Ram - Seagate 6 GB - Seagate 4 GB - HPT66 IBM 20 GB Ultra 66 - Iomega // Zip100 - Toshiba DVD SD-M1212 - CDR Sony CDU 928E - HP Deskjet 815C - Philips Vesta Pro Webcam - NIC HP 10/100 - Elsa Erazor X2 GeForce 256 DDR - Sound Blaster AWE 32- Alcatel 1000 ADSL - Dual boot WIN2K Pro 2195 and Win 98
In case you missed it:
Those of you out there who are experiencing crashes in Opengl games such as Soldier of Fortune (e.g. GLimp_EndFrame() - SwapBuffers() failed!) after installing the Detonator 2 drivers for Windows 2000 will need to fix it using this procedure.
1. Click, Start, Run.
2. Type in regedit & hit Enter.
3. Go to [HKEY_LOCAL_MACHINE\Software\Microsoft\WindowsNT\CurrentVersion\OpenGLDrivers]. Delete the RIVATNT subkey.
4. Go to [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers] & make a New String Value entitled RIVATNT & give it a value of nvoglnt.
Thanks to the nVidia newsgroup (unknown_error in particular) for mentioning the basic fix.
UT now works in OpenGL!
--
Xiven
Those of you out there who are experiencing crashes in Opengl games such as Soldier of Fortune (e.g. GLimp_EndFrame() - SwapBuffers() failed!) after installing the Detonator 2 drivers for Windows 2000 will need to fix it using this procedure.
1. Click, Start, Run.
2. Type in regedit & hit Enter.
3. Go to [HKEY_LOCAL_MACHINE\Software\Microsoft\WindowsNT\CurrentVersion\OpenGLDrivers]. Delete the RIVATNT subkey.
4. Go to [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers] & make a New String Value entitled RIVATNT & give it a value of nvoglnt.
Thanks to the nVidia newsgroup (unknown_error in particular) for mentioning the basic fix.
UT now works in OpenGL!
--
Xiven
Xiven,
did you actually try the new gegistry entry with UT? For me, it still crashes back to the desktop on launching.
My opinion is that no registry tweak in the world can fix a messed up nvoglnt.dll. IΒ΄ll stick with my modified Det 5.22
Take DoomLegacy for example. Runs perfectly with older versions of the nvoglnt.dll, but with the one from the original Det 5.22 I get a segment violation.
did you actually try the new gegistry entry with UT? For me, it still crashes back to the desktop on launching.
My opinion is that no registry tweak in the world can fix a messed up nvoglnt.dll. IΒ΄ll stick with my modified Det 5.22
Take DoomLegacy for example. Runs perfectly with older versions of the nvoglnt.dll, but with the one from the original Det 5.22 I get a segment violation.
Aaaaarrrgghhhh!!!
Preacher's tweak works only for the first 3 to 5 (random number) grenades. After a few grenades have been launched by one or several players (it is the total number of grenades that seems decisive) this da***d black squares are back!!!
Do someone have a clue why this happens that way? Some memory buffer full ??? I wonder...
Preacher's tweak works only for the first 3 to 5 (random number) grenades. After a few grenades have been launched by one or several players (it is the total number of grenades that seems decisive) this da***d black squares are back!!!
Do someone have a clue why this happens that way? Some memory buffer full ??? I wonder...
FrogMaster,
try setting the Buffer Flipping Mode of your graphics-card to Page Flipping, if that wonΒ΄t work, try Block Transfer
try setting the Buffer Flipping Mode of your graphics-card to Page Flipping, if that wonΒ΄t work, try Block Transfer
Preacher - Yeah, I tried it. It works fine. Others have also reported success with Tribes and SoF.
--
Xiven
--
Xiven