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Microsoft PowerToys Preview v0.101.2432.0 delivering read-only SQLite database previews to Peek, Karabiner-style tap-versus-hold key remaps to Keyboard Manager, and expanded Adaptive Card support in the Command Palette. The quick six-day turnaround also brings display-independent pixels to Screen Ruler, adds Mouse Pointer Crosshairs to the Quick Access flyout, and overhauls the project's CI and testing pipelines. A notable chunk of the Keyboard Manager commit was co-authored with Claude Opus 4.8, marking one of the first public AI-assisted contributions to the open-source utility. While the v0.101 preview cycle winds down, the team is already pushing v0.102, which will migrate several modules to WinUI 3 and expand Command Palette with tabs and JavaScript extensions.



Microsoft PowerToys Preview 0.101.2432.0 Lands with SQLite Previews and Tap-Only Key Remaps

The latest Windows utility bundle arrives six days after the last build, packing three headline features across Peek, Keyboard Manager, and Command Palette.

Microsoft dropped PowerToys Preview v0.101.2432.0 today, bringing read-only SQLite database previews to Peek, Karabiner-style tap-versus-hold key remaps to Keyboard Manager, and richer content support to the Command Palette. It is another stopgap preview in a string of them, but the feature set actually solves two problems Windows users have been begging for since the OS launched.

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The Feature Set

Peek finally gets SQLite support. The new read-only viewer handles .db, .sqlite, and .sqlite3 files through a two-pane layout. You get a table list on the left and a data grid on the right, capped at 200 rows per table. The team used Microsoft.Data.Sqlite under the hood and switched to asynchronous loading after GitHub's own security AI flagged synchronous access as a potential hang risk. Strictly read-only. That keeps the attack surface small, though it will frustrate developers who actually want to modify databases on the fly.

Keyboard Manager picks up a to_if_alone remap option. Community contributor takahashi ported the Karabiner-Elements behavior directly into the Windows utility. You can now assign a tap action to a key while keeping it as a modifier when paired with others. Map your right Ctrl to an IME toggle when tapped alone, and it still works as a normal Ctrl when you press it with H, J, K, or L. The engine uses a separate mapping table and a lazy release handler so the combination path adds zero latency. A companion mouse hook was also added to keep Ctrl+Click and Ctrl+Scroll working correctly when an alone-mapped modifier is active.

Strangely enough, a solid chunk of the Keyboard Manager commit was co-authored with Claude Opus 4.8. Microsoft quietly confirmed the team uses Anthropic's code editor in development, and this is the first public PowerToys PR to openly credit an AI model as a co-author. It is a neat trick if you prefer your hotkeys tuned without touching Vim keymaps in your terminal.

Command Palette gained IFormContent2 support so Adaptive Cards can pass action IDs back to extensions. The list-item rendering also got a richer layout using Adaptive Cards and other content types. Screen Ruler now offers display-independent pixels as a measurement unit. Mouse Pointer Crosshairs finally showed up in the PowerToys Quick Access flyout after sitting on the allow-list for a while. Several smaller fixes rounded out the build, including separator property-change notifications and auto-sized font icon clipping in grid views.

Behind the Build

The v0.101 series is winding down now. The team is already tracking v0.102, which will shift several utilities over to WinUI 3 and expand Command Palette with tabs and JavaScript extensions. The next preview build should arrive within a week or two.

The CI pipeline got a serious tune-up. Triage automation now correctly tags closed issues with product labels and version metadata. Pull requests automatically run the affected module's UI tests instead of waiting for a manual trigger. The team also shipped 40 new winappcli-based tests for the Mouse Utilities and wrapped up end-to-end coverage for Always On Top. The Keyboard Manager alone-feature added 200+ unit tests across the engine and editor, which is probably overkill for a hotkey remapper. You will thank them the next time Windows updates break your Vim bindings.

You can grab the x64 and ARM64 installers directly from the GitHub releases page. WinGet users can pull it with winget install Microsoft.PowerToys. The x64 installer sits around 283 MB while the full machine-wide setup clocks in near 297 MB. All files are SHA256 verified with hashes published in the release notes.

The v0.102 roadmap is already moving forward, and the WinUI 3 migration will likely change how these utilities feel on Windows 11.

Head to the PowerToys GitHub repository to download, report bugs or submit your own patches.