what's new in UT patch 436

i have already got patch 432 is the new patch for unreal 436 worth getting?- what's new in it? 2 Computers (networked)both have : Intel SE440BX2 Pentium III 700Mhz (100) LS-120 120 Mb (100MHz) Fujitsu 17.

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364 Posts
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i have already got patch 432 is the new patch for unreal 436 worth getting?- what's new in it?
 
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2 Computers (networked)both have :
 
Intel SE440BX2
Pentium III 700Mhz (100)
LS-120 120 Mb (100MHz)
Fujitsu 17.3 GB Ultra DMA 66/10.2 GB Ultra DMA 66
Mitsubihi 50X IDE
Creative Vibra PCI 128bit
Matrox Millenium G400 16Mb AGP/Diamond Viper V770 Ultra 32MB AGP
Bay Netgear 10/100PCI
Medium ATX Tower case
120W Multimedia
MS Internet KB (PS2)
MS Win2000 Pro

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671 Posts
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Joined 2000-05-04
Fixes from v432 include:
 
- fixed joystick button handling code (thanks Chris Carollo).
- hack fix for bad playerstart in CTF-Coret.
- fixed crash for servers with more than 255 characters worth of server packages.
- fixed problems with single player ladder than cropped up in 432.
- Server now report to clients whether or not they are password protected.
- Fixed incompatibility in ChallengeHUD that caused problem for some mods.
- In the editor, the "TextureLock" option should work 100% now.
- Fixed the editor crash that some people were getting when docking a browser and getting a crash when trying to restart the editor.
- Rewrote "UEditorEngine: :-p:olySelectMatchingBrush" because SHIFT+B was crashing at random times in the editor. Should be stable now.
- Brush clipping was merging faces on the resulting brush in the editor.
- May have fixed the random "WinMain/message pump" crash in the editor.
- Pre-432 spectators not allowed to join 436 servers (because of incompatibility).