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Tom Clancy's Endwar Review
Posted by Philipp Esselbach on: 11/24/2008 10:57 AM [ Print | 0 comment(s) ]
bit-tech published a review of Tom Clancy's Endwar
Tom Clancy's Endwar does show that it's possible to do RTS on a console, it's just that Ubisoft has achieved it by stripping out many of the things that make RTSes what they are. That's a bit like taking an F1 car and making it street legal by replacing the engine with one from a Mini Metro. Sure, it's still theoretically an F1 car, but it's not very exciting to drive.
And that's the real problem with Tom Clancy's Endwar: in making an RTS accessible to console gamers by using speech recognition, Ubisoft has ended up creating a game that has many of the features of an RTS, just without much of the fun and excitement.
That's not to say that Ubisoft has failed completely -- it hasn't, and Tom Clancy's Endwar is still a fun game when judged on its own merits -- it's just that the developer has fallen short of making the definitive console RTS.
It's a good start, though, and we look forward to seeing where Ubisoft Shanghai can go from here.
And that's the real problem with Tom Clancy's Endwar: in making an RTS accessible to console gamers by using speech recognition, Ubisoft has ended up creating a game that has many of the features of an RTS, just without much of the fun and excitement.
That's not to say that Ubisoft has failed completely -- it hasn't, and Tom Clancy's Endwar is still a fun game when judged on its own merits -- it's just that the developer has fallen short of making the definitive console RTS.
It's a good start, though, and we look forward to seeing where Ubisoft Shanghai can go from here.
Tom Clancy's Endwar Review
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