Drivers 3035 Published by

The GeForce Game Ready Driver 610.62 finally patches the DLSS menu bug that vanished after the last update, saving users from chasing driver rollbacks just to restore upscaling options. Multi monitor setups stop stuttering when V Sync and frame generation run together, which fixes the choppy pacing that makes variable refresh rate displays feel broken. NVIDIA also clears up monitor sleep loops and EDID recognition failures that previously forced screens to masquerade as generic failsafe devices. Installing this lightweight patch takes minutes and leaves systems running smoother without the usual driver bloat.



How GeForce Game Ready Driver 610.62 Fixes DLSS Glitches and Monitor Wake Issues

The GeForce Game Ready Driver 610.62 lands on Windows 10 and Windows 11 with a focus on patching recent DLSS headaches and stabilizing multi-monitor setups. Users who upgraded to version 615.47 and watched their DLSS options vanish can finally get those settings back. This update also tackles monitor sleep problems and frame pacing stutters that have been making G-SYNC displays feel less smooth than advertised.

GeForce Game Ready Driver 610.62 DLSS and Smooth Motion Fixes

The grayed out DLSS settings bug that appeared after the 615.47 release was a frustrating regression. Tech forums have been flooded with reports of users blaming their graphics cards for the missing menu options, only to discover the driver itself was hiding the settings. NVIDIA fixed that regression in this build, which restores the expected dropdown menus without requiring a full driver rollback. The update also smooths out jittering and ghosting in DirectX 11 titles when Smooth Motion is active. That feature often looked nice in marketing videos but introduced motion artifacts in actual gameplay. The crash reports tied to Smooth Motion are also cleared, which means players using older APIs will stop seeing sudden black screens when launching titles.

Multi Monitor and Frame Pacing Improvements

Running games across multiple displays has always been a minefield for NVIDIA drivers. This release targets stability when V Sync and DLSS Frame Generation run together on secondary monitors. The jittering issues that plagued mixed refresh rate setups are resolved, which stops the screen tearing that happens when frame delivery gets out of sync. Frame pacing on G-SYNC monitors also gets a direct fix. Users often report that smooth frame rates still feel choppy because the driver struggles to maintain consistent timing. That stutter is gone now, which makes variable refresh rate displays actually behave as intended.

Monitor Sleep and EDID Recognition

The display driver also addresses some annoying hardware communication problems. Several monitors refused to wake from sleep mode, leaving users staring at blank screens until they physically cycled the power button. The EDID reading failure that forced displays to show up as "NVIDIA NV-Failsafe" is now resolved. That generic identifier usually meant the driver could not detect the monitor native resolution or color profile, which broke color accuracy and scaling. General allocation stability improvements round out the patch. Systems that randomly failed to create new driver allocations during heavy graphical workloads will see fewer crashes and blue screens.

GeForce Game Ready Driver 610.62 

Driver Version:610.62 | WHQL
Release Date:Tue Jun 16, 2026
Operating System:Windows 10 64-bit,
Windows 11
Language:English (US)
File Size:978.41 MB

Driver Details | NVIDIA

Give the update a shot if you are dealing with missing upscaling menus or display sleep loops. The patch is lightweight and installs directly over the previous build without requiring a clean wipe. Keep the system updated and the games will run smoother.