evil Homer
Hi all...
I found a possible fix on another hardware forum, so I thought I'd post a link here for the fix.
MS have updated their Product Support page with a fix for the Athlon/VIA/Geforce/Win2k hanging problem with the AGP driver.
I haven't personally tried it yet as I'm still at work.
But heres the link:
http://support.microsoft.com/support/kb/articles/Q270/7/15.ASP
Try it and see if it helps!
Laters
Homer
I found a possible fix on another hardware forum, so I thought I'd post a link here for the fix.
MS have updated their Product Support page with a fix for the Athlon/VIA/Geforce/Win2k hanging problem with the AGP driver.
I haven't personally tried it yet as I'm still at work.
But heres the link:
http://support.microsoft.com/support/kb/articles/Q270/7/15.ASP
Try it and see if it helps!
Laters
Homer
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Responses to this topic
evil Homer
OP
My god it actually works!
GHackmann
I haven't had the chance to try it out yet in 3D games, but I do offer one warning. I had to disable PowerStrip or PSTRIP.SYS would give me a BSOD on bootup. You might want to do this *before* you apply the fix (unless you like gettings BSODs, that is). So far the rest of the computer (i.e. everything but 3D acceleration) seems stable enough, and I'll report back on how 3D games went once I try some.
evil Homer
OP
I played Elite Force for about four hours last night without a problem. Usually it will crash at somepoint.
Unreal Tournament has been quite unstable recently and ran quite nicely for about 30 minutes while I was playing.
I have also re-enabled ACPI on my system too, and it doesn't seem to have had the effect it used to, ie crashing after about 20 seconds.
Homer
Unreal Tournament has been quite unstable recently and ran quite nicely for about 30 minutes while I was playing.
I have also re-enabled ACPI on my system too, and it doesn't seem to have had the effect it used to, ie crashing after about 20 seconds.
Homer
Flasher
no help on my machine, still crashes regularly...
Did disabling ACPI actually prevent crashes prior to this fix ?
Did disabling ACPI actually prevent crashes prior to this fix ?